Author: K. Burcham
Date: 20:05:02 04/01/02
during program analysis: 1. program A says that based on program A search methods and program A hardware, program A will play this move if program B replies with this move. for example: in this line program A says it will play 2.Rdd1 based on program B making the move Bb7. but Bb7 comes from program A search and hardware. in other words, all program lines come out of their own search methods and own hardware. in other words all programs play against themselves to create a line you see in the analysis window during a game. if program A thinks for 5 minutes on this move, then program B plays 2.Ba6 and this line has not been searched, thus not in hash. then program A will start at very low depth and start search again. so the win, loss, or draw comes from a variation to programs A line, as the individual moves of program B are fed into program A's line. then as these variations from program B are analyzed, a new line is created with a new eval. program A line 1.cxb5 Bb7 2.Rdd1 c4 3.Ba4 Rd8 4.Rd4 Kc8 5.Rxc4+ Kb8 6.Rd4 f3 7.Kf2 Rf6 8.Re7 +- (2.13) Depth: 18/39 SO here is the question. what if I had the option to plug in certain moves during game play. for example if I had 4 small empty squares in my engine window during a game. player x vs player xx. player x is running program A. player xx is running program B. but player xx also has program A running on second pc with strong hardware. so during this game player xx can see what his opponent's main line is. what if player x plugged the non-matching moves from program B into program A line during analysis, in these 4 small squares in the engine window? kburcham
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