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Subject: Re: Test Move and Position for Pawn Promotion

Author: Terry McCracken

Date: 07:02:36 04/02/02

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On April 02, 2002 at 01:52:06, J. Wesley Cleveland wrote:

>On April 01, 2002 at 19:31:26, Terry McCracken wrote:
>
>>On April 01, 2002 at 18:42:20, Miguel A. Ballicora wrote:
>>
>>>On April 01, 2002 at 17:56:12, Art Basham wrote:
>>>
>>>>Here white plays Bxg6..!!
>>>>(taken from the Yazgac test suite...)
>>>>
>>>>[D]r1b5/p2k1r1p/3P2pP/1ppR4/2P2p2/2P5/P1B4P/4R1K1 w - -
>>>>
>>>>I do not know if a computor program can find this one or not..:-)
>>>
>>>Many can, but the problem is that it is not the only solution.
>>>IIRC crafty chooses the prosaic cxb5 that also wins (with the idea of Ba4 and
>>>b6+). The pressure is too much for black to take.
>>>
>>>Regards,
>>>Miguel
>>
>>True but it's about finding the "Best Move" and _all_ programmes look at cxb5
>>first and is a good move, but not the best, the programme needs to see there is
>>better, then choose it. That is what we humans "Try" to do!;)
>>
>>Terry
>It is not clear that Bxg6 is better. The evaluation you gave in a different
>message shows white up 1.36 pawns. Crafty thinks that cb5 is +2 at the same
>depth and by ply 17 is up 3 pawns.

It's clearly better, and if you give a machine more time to work on it, it will
hit higher evals. than +2 pawns.

I've solved this position about 20 years ago, and it was clear in my mind to
snap the pawn on g6. It was clear, clean win.

Bxg6 is best, give a strong programme both moves cxb5 and Bxg6 and find out if
given ample time, which wins more quickly.

As a human, I examined Bxg6 as I play combinations, and it was evident to me
that if I send the pawn home in a few moves, I'll win quickly.

Terry



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