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Subject: Re: 1998 WCCC and/or WMCCC sponsorship

Author: blass uri

Date: 08:50:17 07/13/98

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On July 13, 1998 at 09:54:54, Robert Hyatt wrote:

>On July 13, 1998 at 03:40:28, Peter McKenzie wrote:
>
>>>>Do you really think the Computer Chess World would be best served by
>>>>a 16 player tournament?  This seems like a dated concept - especially
>>>>to the *many* programmers who would likely be excluded :-).
>>>>Surely the aim of such a tournament is not only to establish the champion
>>>>program/machine combination, but to stimulate activity in the field.
>>>>
>>>
>>>
>>>my response would be that it *is* the WCCC.  Can you or I get into the
>>>human world chess championship cycle?  No chance.  The WMCCC is ideal to let
>>>everyone in.  For the WCCC I'd much prefer to see a reduced field with fewer
>>>rounds to make large machines possible again.
>>
>>Comparisons with the world human championship are of limited use.
>>If you're going to start comparisons with the human world chess championship,
>>then why don't you start asking why we only have a 5 round swiss?
>>If you proposed a 5 round swiss between the top 16 players for the next
>>world human championship, you would not be taken seriously.
>>
>
>Just for fun, I'd like to see a world championship event (human) where the
>winner is decided by some 5 minute blitz games if the regular (Swiss) event
>ends in a tie.  Think that would also not be taken seriously?  :)
>
>(hint:  look at the last WCC event won by Karpov, and look at how many rounds
>he played at a regular time control, and then what happened after that was a
>draw.)  :)

I do not take seriously  the last WCC event
I see  kasparov as the world champion.

>
>
>
>
>>>>The best solution is to make it a large tournament, with a sufficiently
>>>>large number of rounds (eg. 9) to make it a decent tournament.  A
>>>>slightly reduced time control is a very small price to pay for the
>>>>advantages of this format.
>>>>
>>>
>>>
>>>
>>>the math for 9 rounds is hopeless...  IE there are two good ways to run
>>>a tournament, as the "humans" have found out:
>>>
>>>1.  a swiss where rounds <= log2(players).
>>>
>>>2.  a round-robin
>>
>>I dispute this.  I've played in many good tournaments where the above
>>does not hold.
>
>can you give an example cross-table?  I've *never* played in a swiss, human
>or computer, where log2(entries) was way less than the number of rounds
>actually played.  There is definite math involved in choosing the right number
>of rounds for a Swiss to work properly.  Too few and you end up with ties in
>all the top positions.  Too many and the same thing happens...
>
>
>
>>
>>>
>>>a swiss with rounds > log2(players) is a waste of time after a couple of
>>>extra rounds.  All you are doing is just playing games, because you have
>>>already seen the best 3-4 programs play each other by the time you get to
>>>log2(players).  If you make the stupid mistake Jaap made at the last WMCCC
>>>and use accelerated pairings, you make this worse, and not better.  But
>>>simply stated, too many rounds is no better than too few, unless too many
>>>becomes a round robin...
>>
>>Surely more rounds adds greater statistical confidence to the results, even
>>in a swiss.
>
>
>Actually, for the winner, maybe.  But it also adds random chance due to the
>pairings.  Which is why a round-robin is the fairest scheme as pairings don't
>affect the outcome with everyone playing everyone.  The last WMCCC event shows
>what can happen however, in that all the top programs had played by round 5 or
>6, so that the only question left was would a top-rated program make that one
>bad move and lose against a lower rated program or not?  At every WCCC and ACM
>event I've attended, with one exception in 1984, the last round determined the
>champion.

I am against this. I do not like the idea of determining the champion by 1 game
I want to know that the champion is the best.

Uri





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