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Subject: Re: Algorithm question for Heiner

Author: Tim Foden

Date: 08:46:07 04/04/02

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On April 03, 2002 at 17:31:42, Heiner Marxen wrote:

>On April 03, 2002 at 16:11:36, Tim Foden wrote:
>
>>Hi Heiner,
>>
>>I just thought of something to ask you.  In Chest you have hash tables... how do
>>you cope with the Graph History Interaction problem?  In most normal chess
>>programs this is simply ignored, but I would have thought that you couldn't
>>ignore it in Chest, in case you gave invalid results.
>>
>>Cheers, Tim.
>
>I'm not sure I understand completely.
>Do you mean that the board contents is not enough, and we need to consider
>the history, how we come there?

Yes.

>Then, no, I do not explicitly do much about it, i.e. I ignore that problem,
>since (for Chest) it is no problem.
>
>First, I ignore the 50-move rule.
>Then, Chest always does internal iterative deepening.  Therefore, each subtree
>of a solution tree always is of shortest possible depth.
>And if you think further... no position can appear twice on any path that
>is part of such a solution tree.
>
>Chest detects repeated position in its path indirectly via the hash table (TT),
>since it does create (and lock) a hash table entry when starting a recursive
>search, and gradually updates the known value of the entry, until the search
>is finished, the last result is entered, and the entry is unlocked.
>
>Any nested search of the same position will find a result with a larger depth
>in it, as the recursive search needs.  That will cut off there.
>Note that I do NOT return any "impossible" value upon detection of a cycle.
>_That_ would create anomalies and false results.
>
>I strictly stick to the dogma, that the function that is cached in the TT
>must depend _only_ on the key of the TT-entry, i.e. the board (inclusive
>ep status and castling rights and side to move).
>
>I hope to have answered your question.

I think you probably have, thanks... but I'll have to think about it for a
while!  :)

Cheers, Tim.



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