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Subject: Re: Cool AMD 450 Mhz....

Author: Don Dailey

Date: 11:58:05 07/13/98

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Hi bob,

I'm snipping a lot of stuff ...


>>>I think the "time to solution" is also a perfectly acceptable way of
>>>tsting.  In a game, I hardly ever "finish the last iteration" so such a
>>>time doesn't mean anything.  I do care about how long it takes me to find
>>>a key solution, because if that time is within the time limit I would have
>>>in a game, I would find it, if it isn't I won't.

>>>So picking the time that the program finds the move (fail high) is a
>>>reasonable way to time things, IMHO...  IE this is the way everyone reports
>>>WAC results, not waiting on the iteration to complete.  If we did this, I
>>>would not get wac141, because the fail high happens very quickly (a few
>>>seconds) but getting the mate score back takes me about 2 minutes because I
>>>get hung up in lots of deep checking lines...
>>
>>There is absolutely nothing wrong with time to solution and that is
>>perfectly acceptable too.
>>
>>Larry likes time to solution iteration because it is less sensitive
>>to root move ordering although its still not perfect.

>I'm not sure this solves the root-move-ordering problem however, because
>if you look at checks first, and a check is best, the rest of the moves
>will still go by a whole lot faster once you get alpha set.  With null-
>move, it is even worse, as it is not uncommon for the first move to take
>90% of the total search time, and the null-move search waxes the rest of
>the moves in a few seconds...
>
>So you still would get buggered by funny move ordering I would think.

Like I say, it isn't perfect, just an improvement.   I don't think
doing it your way is an error by any means.

- Don



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