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Subject: Re: 3D interface

Author: Roy Eassa

Date: 13:45:33 04/04/02

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On April 04, 2002 at 16:38:26, John Merlino wrote:

>On April 04, 2002 at 16:06:52, Roy Eassa wrote:
>
>>On April 04, 2002 at 16:02:15, John Merlino wrote:
>>
>>>On April 04, 2002 at 07:41:43, Randy Adams wrote:
>>>
>>>>Wondering what opinions are regarding the best looking 3D interface. Fritz 7
>>>>looks good, but takes a lot of time to get colors just right, etc.  Is there
>>>>anything better out there??
>>>>thanks in advance,
>>>>Randy A
>>>
>>>The next version of Chessmaster (due to be released in about four months) is
>>>going to have true 3D boards and pieces that are, IMHO, incredible. I would
>>>definitely go so far as to say they are "photo-realistic". There will be
>>>approximately 30 different boards and 30 different piece sets (more or less)
>>>that you will be able to combine, size and rotate any way that you like. There
>>>will also be about 10 "flat" piece sets, for people who like to play on a 2D
>>>board.
>>>
>>>Although there has been very little optimization that has been done, I could
>>>send any who are interested some screenshots. Just send me a private e-mail at
>>>jmerlino@ubisoft.com if you are interested.
>>>
>>>jm
>>
>>
>>How about simple, clear 2D pieces (and board) that can be resized to ANY size
>>and still look smooth?
>
>Not as easy as you might think. This pretty much requires using a chess font,
>which was attempted with Chessmaster 7000 (the "Vector Board"). But we had only
>one font and it did not look very good at all at smaller sizes. "Hinting" a font
>so that it can look good at many different sizes is a very difficult and
>time-consuming process (and quite expensive if you have a company that
>specializes in fonts do it for you -- as we did). Forcing users to use Windows'
>"font smoothing" option is another possibility, but it shouldn't be required
>just to make CM look good.
>
>Therefore, as far as 2D goes, CM gives the users three different "sizes" of
>boards to choose from. But, these 3D sets look quite good, and since the display
>does not need to be updated unless a piece is being moved (by either the user or
>as a result of a computer move), the 3D display system only takes a few CPU
>cycles away from any engine(s) that may be running during screen updates.
>
>jm



John,

I know something about fonts and hinting.  Creating a hinted font with 128
different characters that look good at a wide range of sizes is indeed
time-consuming (although people do it all the time and there are good GUI tools
that make it a lot easier).  Creating a hinted font with  six characters -- the
six chess men (you don't have to reinvent the wheel for White versus Black or
dark squares versus light squares) -- that looks good in a range of sizes is
really NOT that hard IMHO.



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