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Subject: Re: Where lies the difference in strength?

Author: Otello Gnaramori

Date: 01:04:29 04/06/02

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On April 06, 2002 at 01:52:18, Russell Reagan wrote:

>I was sitting around the house tonight thinking about computer chess, as often
>happens, and I began to think about why certain programs are better than others.
>I began by thinking that most programs use *basically* the same algorithms, with
>their own small tweaks here and there. So on equal hardware, some programs might
>get a few extra NPS here and there, but it doesn't seem like one program would
>be able to gain a significant advantage over another strong program from out
>searching it. I would guess that everyone uses some form of alpha-beta or
>"enhanced" alpha-beta like PVS, null move, transposition table, and so on...all
>the basics that anyone with a strong program knows about.
>
>So we all know the basic algorithms and hueristics, and yet we still have wide
>ranges in program strength.
>
>This led me to ponder three possible reasons for this, which I will present in
>the form of questions to you.
>
>Do the top programs make use of some methods that the general computer chess
>hobbyist does not know about? Any "secrets", or any significant improvements
>upon a well known technique?

Yes, of course...and they are well guarded secret and they are results from
years of research as e.g. Christophe told us once in a thread here.

>Secondly, what is the margin of difference that actually makes a difference? For
>example, if program A is optimized to the hilt, gaining a few thousand NPS over
>program B (or even more), is that really worth anything in terms of playing
>strength? Maybe a +0.05 pawns for program A or some equally trivial "advantage",
>or is it? Basically, how much better/faster/deeper does the program have to
>search to gain a realistic advantage over another program? Small advantages in
>speed due to one program being more optimized than another, IMO, would not be
>enough to make one program significantly stronger than another. Maybe a half a
>point out of many many games. But then again others here would probably know
>better than I, so speak up :)

I think that NPS is important but not prevailing in strength considerations,
more important IMHO are the search algorithm and evals.

>
>Last, and possibly the most obvious of my possible reasons for this, is to
>wonder if the strength differences in programs lie in the most mysterious part
>of any chess program, the evaluation function. This seems to be the area where
>there is little or no standardization of algorithms, and also the area allowing
>for the most creativity. So do we have a winner...the evaluation function?
>

Not only the eval , but surely also.
I'd consider very much the selective search and forward pruning techniques.

>Still on the topic of the evaluation function, there are two possible reasons
>for evaluation functions causing differences in playing strength. As I see it,
>you could have a better evaluation function, leading to a stronger program.
>that's option one. Option two, you could have very similar evaluation functions,
>but one is highly optimized and executes much faster than another, leading to a
>stronger program.
>
>And of course, if anyone else has any other ideas I'd love to hear them. I don't
>ask for any specifics from anyone if you've got some "secret" method that makes
>your program significantly stronger (but you are more than welcome to tell us
>;), but I'd be very interested in learning that there are more secrets out there
>to be discovered.
>
>Seems like an interesting topic to me. Perhaps determining the key point in this
>large battleground we fight upon is the key that determines a world class
>commercial program from a good amateur program.

Sorry Russell, but that secrets are "trade secret" , don't think you can obtain
that advanced infos here :)

w.b.r.
Otello

>
>Russell



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