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Subject: Re: Computers are definitely better that 2500 elo. I could say 2600-2650

Author: Otello Gnaramori

Date: 07:31:06 04/06/02

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On April 06, 2002 at 05:03:29, Sune Fischer wrote:


>I am one of those ignorant people that have some doubts about the true strength
>of the programs ;)
>Let me explain why...
>We all agree that in tactics nothing beats the computers, but how good are they
>at the positional level?

Not to be boring, but I would like to stress that tactics is way more important
in chess than positional knowledge for winning purposes I mean...

>I am sure the programs are way behind GMs in the static analysis of a position,
>because a programmer can only implement a bunch of static rules,

That bunch of rules is often fruit of YEARS of tuning with many, many parameters
, but nevertheless I consider much more important the overall including the
innovative search algorithms.

>and not the
>extensive knowledge and experience of a GM, often the programmer is not a very
>strong player himself, which doesn't exactly help either.

That's your opinion, please read here:

Martin: 2. Must a chess programmer also be a good chess player in order to write
a top program? How important is chess knowledge?

Christophe Theron: I believe that being a strong chess player is a serious
HANDICAP if you want to write a strong chess program. If you have too much
prejudices about chess, then you are not really in the right state of mind. To
write a strong chess program you must have a very open mind and be prepared to
react in a flexible way. You must be prepared to try as many ideas as possible.
You will find that most ideas that sound obvious for a human chess player do not
work. You must be ready to give them up and to think differently. As time goes
by, you develop a different understanding of the basic nature of chess.

Of course, chess knowledge is valuable, but the problem is that a computer
program does not need the same knowledge than a human player. You need to filter
what chess knowledge is going to be useful, and what knowledge cannot be used
(yet). As a programmer, after looking at many games played by my program, I have
been able to develop some sort of strategic sense of the game. It is nowhere
near what a GM can do, but this knowledge, implemented in my program and
enhanced by the speed of a computer, gives the strength of the Tiger engines.

There are a number of concepts that human players use that I have found to be
useless for my chess program. The most interesting one is the concept of tempo.
It is a key concept in human chess, but it appears nowhere in the source code of
Chess Tiger. I guess that the program is able to SYNTHESIZE this concept from
the other concepts it knows, which is a very fascinating thought.

>This is a weakness in the programs, it is there but seems to be completely
>unexploited by most of the strong players.
>Exactly how strong does one needs to be to dissect a program completely is not
>clear, but I have heard of players with sub 2000 elo that has a great score
>against the programs.

That is a legend...

I think it can be done, GMs don't bother however. In all
>the matches GM vs computer we have seen lately, it's been 4-8 games, far too few
>for a complete dissection.
>
>To my knowledge programs today are mainly used for training, testing new
>openings and analysing games, that sort of thing.
>GMs are so used to playing humans, that they can't change their style when
>facing computers.

Why should have to force themselves to play in a different way at any
cost...don't understand you.


>Much time and energy is wasted by "thinking the wrong way".

????


>Remember that 99.9% of all the games they play are against humans, this is how
>they make their living, so bad habbits die hard I guess ;)
>

C'mon

>I can be convinced that programs are *truly* above 2500, but I would have to see
>the programs enter hard and serious tournaments, where players would bother to
>find the weaknesses of their opponents.

I guess that many masters already own in their personal computer a strong chess
program where to practice...so that's excuses

>A 24 game match against a 2400 player, lots of money at stake, with one days
>rest between games and loads of strong GM analysis of the games during the
>match, I think the IM would win.
>
>For all practical purposes; playing random opponents on the internet and very
>short matches, I must agree that good programs today perform quite consistently
>above 2500.
>
>-S.

I 's say 2600 and more.

w.b.r.
Otello





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