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Subject: Re: Method of determing computer or human player?

Author: Pham Minh Tri

Date: 21:41:56 04/07/02

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On April 07, 2002 at 23:47:59, Russell Reagan wrote:

>Given a game, are there any methods of analyzing the game for the purposes of
>determining whether one of the players is a computer? I've heard people say that

I don't think ICC analyzes any game for detecting cheaters on time. That work
requires so much power of computing (even ICC can analyze some games later). I
heard once that the method of ICC is very easy: the client program of ICC tries
to detect if some famous programs such as Frizt, Crafty, WinBoard or so on
running on the same computer. Therefore, if a cheater runs his own modify
version of Crafty and WinBoard, or runs them in other computer, the client
cannot know.

BTW, if someone invents a new method and it is correct in 90% cases, I think, it
cannot be used because of many incorrect detections. Furthermore, nowadays many
people are learning from computers and they play more likely software.

>ICC uses some method to detect cheating, but I can't really figure out how they
>would do that, unless they just have a computer running many top programs and
>try to find players who are consistently in line with the moves a particular
>program plays.
>
>Any thoughts?
>
>Russell



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