Author: Pham Minh Tri
Date: 21:41:56 04/07/02
Go up one level in this thread
On April 07, 2002 at 23:47:59, Russell Reagan wrote: >Given a game, are there any methods of analyzing the game for the purposes of >determining whether one of the players is a computer? I've heard people say that I don't think ICC analyzes any game for detecting cheaters on time. That work requires so much power of computing (even ICC can analyze some games later). I heard once that the method of ICC is very easy: the client program of ICC tries to detect if some famous programs such as Frizt, Crafty, WinBoard or so on running on the same computer. Therefore, if a cheater runs his own modify version of Crafty and WinBoard, or runs them in other computer, the client cannot know. BTW, if someone invents a new method and it is correct in 90% cases, I think, it cannot be used because of many incorrect detections. Furthermore, nowadays many people are learning from computers and they play more likely software. >ICC uses some method to detect cheating, but I can't really figure out how they >would do that, unless they just have a computer running many top programs and >try to find players who are consistently in line with the moves a particular >program plays. > >Any thoughts? > >Russell
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