Author: Robert Hyatt
Date: 09:58:25 04/08/02
Go up one level in this thread
On April 07, 2002 at 16:18:27, Michael Vox wrote: > >I often hear programmers refer to 'anti-human' stuff programmed in the coding. >In layman's terms, what does this make the program do ? Several things. 1. avoid blocked pawn structures so that the game stays active rather than becoming positional. 2. avoid trades to keep things complicated. Rather than trade, retreat and do something else. The more pieces on the board, the easier for the human to mis-calculate.. 3. play active rather than strategic openings. You get the general idea...
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