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Subject: Re: What is Anti-Human Stuff ??

Author: Robert Hyatt

Date: 09:58:25 04/08/02

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On April 07, 2002 at 16:18:27, Michael Vox wrote:

>
>I often hear programmers refer to 'anti-human' stuff programmed in the coding.
>In layman's terms, what does this make the program do ?


Several things.

1.  avoid blocked pawn structures so that the game stays active rather
than becoming positional.

2.  avoid trades to keep things complicated.  Rather than trade, retreat and
do something else.  The more pieces on the board, the easier for the human to
mis-calculate..

3.  play active rather than strategic openings.

You get the general idea...



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