Author: Michael Vox
Date: 19:32:42 04/08/02
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On April 08, 2002 at 12:58:25, Robert Hyatt wrote: >On April 07, 2002 at 16:18:27, Michael Vox wrote: > >> >>I often hear programmers refer to 'anti-human' stuff programmed in the coding. >>In layman's terms, what does this make the program do ? > > >Several things. > >1. avoid blocked pawn structures so that the game stays active rather >than becoming positional. > >2. avoid trades to keep things complicated. Rather than trade, retreat and >do something else. The more pieces on the board, the easier for the human to >mis-calculate.. > >3. play active rather than strategic openings. > >You get the general idea... Must be hard to program that many variables. What do you think about Kramnik's comment that the 8X CPU will be at 2800 ELO. What would you estimate a 2.5ghz X 8 Intel CPUs at... in ELO with Fritz 7b ??
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