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Subject: Re: Interesting Position...

Author: Ed Schröder

Date: 10:15:40 04/10/02

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On April 10, 2002 at 08:20:24, Steve Maughan wrote:

>I came across this position.
>
>[d]6k1/6np/5ppq/pp1p4/3Pp1K1/4P3/P6Q/8 w - -
>
>I first encountered this position back in ~1987 in Eric Hallsworths excellent
>newsletter - it was with regard to improvements in Richard Lang's engine.  I
>thought I'd see how todays programs compare.
>
>The whole point of the position is that after the obvious Qxh6 black can play
>Nh5, trapping queen and allowing the Queenside pawns to promote.  So the
>position is a good test of how an engine handles trapped pieces and pawn
>promotion.
>
>I tested the engines on my 1.5 GHz P4 with 96 Mb of Hash.  I recorded the time
>for the programs to show that Qh6 is negative and the time to suggest an
>alternative (usually Qb8+).  These are the results:
>
>Program		Negative	Alternative (Qb8)
>Fritz 7		56 sec		> 10 min
>Crafty 18.14	2 sec		15 sec
>Tiger		23 secs		> 10 min
>LGoliath 1.5	7 sec		24 sec
>Junior 7	2 min 27 sec	> 10 min
>Monarch		5 secs		23 secs
>Nimzo 7.32	3 secs		> 10 min
>Shredder 6.02	6 sec		1 min 55 sec
>Yace		2 secs		11 secs
>
>As you can see many top programs struggle to suggest a better move.  The normal
>scenario is that they see the problem associated with Qh6 but then 'freeze'
>while searching Qb8.  Monarch has no specific knowledge in this position so I
>was surprised that it did so well - null move will be disabled for most of the
>search so maybe this is the problem with the other programs.  I also wonder if
>the others are doing Internal Iterative Deepening which *may* help (Monarch
>does).   My other thought is that maybe this position would be solved quicker if
>the fail soft move was recorded along with upper bounds (alpha) since this would
>give the search and may prevent the 'freeze'.
>
>Regards,
>
>Steve Maughan

[d]6k1/p3b1np/6pr/6P1/1B2p2Q/K7/7P/8 w - - am Qxh6?;

Steve, try this one, same pattern, only harder.

Ed



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