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Subject: Re: The big compromise , headache

Author: Vincent Lejeune

Date: 14:22:14 04/10/02

Go up one level in this thread


On April 10, 2002 at 16:22:18, Robert Hyatt wrote:

>On April 09, 2002 at 16:02:47, Roy Eassa wrote:
>
>>
>>Let's see what statements BOTH sides can agree on:
>>
>>1) In most highly open, tactical positions, the strongest computers are usually
>>stronger than even the strongest GMs.
>>
>>2) In many more-closed positions the strongest GMs are stronger than any
>>computers.
>>
>>3) A GM can maximize his chances and thus minimize the computer's chances by
>>avoiding the types of positions in #1 and creating those in #2.  THIS IS A SKILL
>>UNTO ITSELF.
>
>
>Here is a cute question:
>
>We are going to play a game where each of us (two player game) has a coin.
>I can show you either a head or a tail, and you do the same to me.  We both
>show our coins simultaneously.  If we both show heads, you owe me $1.  If we
>both show tails, you owe me $3.  If we show different (head for me tail for you
>or vice-versa) I pay you $2.
>
>Do you play this game with me?
>
>(Hint:  it looks evenly matched but it favors me)


                         me : tail(25%) --> - 1 for me
                        /
      you : tail(50%) --
    /                   \
   /                     me : head(25%) --> + 2 for me
---
   \                     me : tail(25%) --> + 2 for me
    \                   /
      you : head(50%) --
                        \
                         me : head(25%) --> - 3 for me

conclusion : wining expectancy : 0 !!!

Where's the flaw ???


>
>This is the situation with GM players vs Computers.  If they know how to
>unbalance the game then they increase their chances.  If they "play chess"
>then they will find problems..
>
>
>
>
>
>>
>>4) The skill described in #3 is a somewhat DIFFERENT one from that which each GM
>>has focused on over his lifetime.  Not completely different, but certainly not
>>identical either.
>>
>>5) Nowhere near as much time has been spent by humans over the centuries at the
>>skill described in #3.  Besides the fact that it is obviously a very NEW skill,
>>historically speaking, there also has not been a financial incentive for
>>spending YEARS OF HARD WORK (like GMs do with traditional chess skills)
>>developing this new skill.
>>
>>6) There are some non-GMs that apparently have the new skill in greater degrees
>>than the top GMs appear to.  This is probably true because there is a far larger
>>sample size of non-GMs than GMs in the world and because few GMs can afford
>>(money-wise) to divert their attention to this new skill.
>
>I think the difference is for another reason.  GMs got where they were by
>playing their own brand of chess.  And they have perfected it to a level that
>most only dream of.  Lower-rated players are still looking for that "niche"
>they can play in and do well, and by "thinking outside the box" they manage
>to give computers a lot of trouble...  The GMs, however, want to maintain
>their "edge" without diving into new waters, so they tend to play normal chess
>and have their troubles...
>
>
>
>
>>
>>
>>One could reasonably conclude that today's GMs are are simply quite WEAK at this
>>new skill THUS FAR.
>>
>>In order to consistently beat top computers, a human will require BOTH great
>>chess skill and ALSO high "avoid heavy tactics" skill.  One without the other
>>will probably not lead to a human consistently beating the top computers.
>>
>>It will be interesting, IMHO, to watch the race: GMs improving this new skill as
>>the years go on (the best ones probably can't improve their traditional chess
>>skill very quickly any more), versus computers getting faster and "smarter."



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