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Subject: Re: Deep Blue vs Kasparov 1997 difficult positions

Author: Slater Wold

Date: 11:15:58 04/17/02

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On April 17, 2002 at 13:50:10, K. Burcham wrote:

>
>
>I am only interested in the 1997 Deep blue.
>we know changes were made between the 1996 match
>and the 1997 match that increased the strength. not only
>in knowledge and software, but there was also a substantial
>increase in kns with hardware improvements. below is taken from IBM
>site. if all this is true, then 1997 Deep Blue was probably stronger than
>1996 Deep Blue.
>
>thanks slate,
>kburcham

Then there are only 2 positions that are "difficult".  You can find them on that
same site.

>The current version
>The latest iteration of the Deep Blue computer is a 32-node IBM RS/6000 SP
>high-performance computer, which utilizes the new Power Two Super Chip
>processors (P2SC). Each node of the SP employs a single microchannel card
>containing 8 dedicated VLSI chess processors, for a total of 256 processors
>working in tandem. Deep Blue's programming code is written in C and runs under
>the AIX operating system. The net result is a scalable, highly parallel system
>capable of calculating 100-200 billions moves within three minutes, which is the
>time allotted to each player's move in classical chess.
>
>Improvements in this year's model
>The most prominent improvement in Deep Blue is its speed. The computer is now
>running on a faster system, the latest version of the RS/6000 SP, which employs
>the Power Two Super Chip (P2SC) processors. "That will give us a factor of two
>speed-up over the system that played last year," says Deep Blue developer Murray
>Campbell. "And in chess programs, speed is very important. The faster you are,
>the stronger you play."
>
>This means that Deep Blue will be able to examine and evaluate twice as many
>chess positions per second than last year. Exactly how many? According to the
>development team, Deep Blue will be able to explore 200,000,000 positions per
>second. Incidentally, Garry Kasparov can examine approximately three positions
>per second.
>
>Deep Blue's "chess knowledge" has been significantly enhanced over the past 12
>months through the efforts of team consultant and international grandmaster Joel
>Benjamin. Garry Kasparov is certainly a great chess player -- perhaps the
>greatest in history -- but the new and improved Deep Blue offers a challenge
>that even the world champion has yet to experience.
>
>The increase in computing power will also allow Deep Blue to adapt to new
>strategies as the game progresses. Those following last year's match will
>remember that Kasparov eventually defeated Deep Blue by switching strategies
>mid-game. The development team feels that this tactic will not be as effective
>this time around.
>
>Deep Blue's chess knowledge has also increased over the past 12 months. "We
>spent a lot of time, several months, working with a grandmaster, Joel Benjamin,"
>states Campbell. "There are sometimes things that a grandmaster knows that are
>sometimes difficult to put into a computer program. We are working hard to get
>to know as much about chess as possible."



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