Author: Peter McKenzie
Date: 14:45:03 04/17/02
Go up one level in this thread
On April 17, 2002 at 16:53:30, Gian-Carlo Pascutto wrote: >On April 17, 2002 at 16:40:01, Dann Corbit wrote: > >>I don't see how it can completely remove the tactic from ever being seen unless >>the implementation of null move is broken. > >If it has a zugzwang, you will _never_ see it if you don't check for it >(verification search, double nullmove), or use another trick like force >nullmoves away from the root (that is what Crafty does). > >You can always play the 'nullmove' no matter what depth, so you'll >never realize the nullmove is no good. > >i.e. you make an illegal move that is not possible in the real game, and >increasing search depth won't change this. Yes, you are correct. Some programs can never solve the following: [D]8/8/2p5/pkp3R1/7B/P7/2p3K1/8 w - - http://homepages.caverock.net.nz/~peter/eg_test/pet013.htm > >-- >GCP
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