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Subject: Re: GM Smirin vs 4 comps - Match Predictions

Author: Roy Eassa

Date: 15:31:52 04/17/02

Go up one level in this thread


On April 17, 2002 at 18:08:11, Uri Blass wrote:

>On April 17, 2002 at 17:16:33, Roy Eassa wrote:
>
>>On April 17, 2002 at 16:46:42, Roy Eassa wrote:
>>
>>>On April 17, 2002 at 16:24:22, Uri Blass wrote:
>>>
>>>>On April 17, 2002 at 15:59:18, Roy Eassa wrote:
>>>>
>>>>>On April 17, 2002 at 15:48:49, Roy Eassa wrote:
>>>>>
>>>>>>
>>>>>>A given computer's rating will go down significantly (even though it does not
>>>>>>gain or lose one iota of strength objectively) if and when its human opponents
>>>>>>gain anti-computer skills.
>>>>>>
>>>>>>Does that make sense?
>>>>>>
>>>>>>I guess early ratings are one thing and ACTUAL STRENGTH is a different thing
>>>>>>that is much harder to measure (requiring much more scientifically controlled
>>>>>>circumstances).
>>>>>>
>>>>>>For humans versus humans, the two things (rating and actual strength) have
>>>>>>tradionally been closely related, except when the player is a young child who is
>>>>>>improving very rapidly.
>>>>>>
>>>>>>There is significant reason to believe that RATING and actual STRENGTH can get
>>>>>>*way* out of sync with each other when it comes to computers, due to the extreme
>>>>>>relevance of the anti-computer skills (and not normal chess skills) of the
>>>>>>humans they have faced.
>>>>>
>>>>>
>>>>>
>>>>>Also, most (nearly all?) computers that have gotten an early rating (using fixed
>>>>>hardware and software) have seen that rating drop SIGNIFICANTLY over time, as
>>>>>humans learn better how to play well against computers.
>>>>>
>>>>>Does that mean:
>>>>>
>>>>>a) The computer is getting steadily weaker at chess?  or
>>>>>
>>>>>b) Humans are quickly getting much better at chess?  or
>>>>>
>>>>>c) A computer's early rating is NOT an accurate reflection of the computer's
>>>>>actual chess strength, but is SKEWED by the fact that humans lack a special
>>>>>skill that is required in order for them to score accurately against computers
>>>>>-- a skill that is SEPARATE and distinct from the traditional skill most human
>>>>>chess players have focused on?
>>>>>
>>>>>d) Some other explaination (please fill in)?
>>>>
>>>>A computer with constant hardware and software should not be allowed to get a
>>>>rating against humans if it cannot change it's evaluation function and players
>>>>can repeat similiar strategies to beat it.
>>>>
>>>>If the evaluation function is not changed after learning from games then it
>>>>should not get a rating without changes in the software.
>>>>
>>>>Usually changing the evaluation is done by the programmers.
>>>>I think that it can also be done by automatic learning of the program from
>>>>games.
>>>>
>>>>I think that the program also need to be private in order to get a rating
>>>>because in other cases the player may buy the machine and repeat a game that the
>>>>machine even did not know about.
>>>>
>>>>Uri
>>>
>>>
>>>I was not actually referring to a *specific* human learning the weaknesses of a
>>>*specific* program, but rather to the likelihood that most GMs will improve
>>>their overall anti-computer abilities with time, and some will improve this
>>>ability by a LOT.
>>>
>>>Take a strong program running on a fast PC -- I'll agree it could rate 2700 in
>>>current GM matches -- and put the only copy of it in a vault for 6 years.  Let
>>>no human play it or study it during that time.  Let the best 3 anti-computer GMs
>>>of the year 2008 play matches against it.
>>>
>>>I think there's a very significant probability that that SAME program running on
>>>that SAME hardware would then achieve a rating of 2500.  Did it get 200 points
>>>weaker sitting in the vault?
>>
>>
>>
>>Imho, PART OF the reason computers have scored so well against GMs in the past 2
>>years is that GMs have not yet learned a necessary survival skill -- one that is
>>SEPARATE from traditional chess skill -- that is required ALONG WITH their chess
>>skill in order to play computers adequately.  The reason GMs have not learned
>>this skill is simply that it has not been required until very recently, whereas
>>standard chess skills have been required for centuries in order to defeat
>>humans.
>>
>>Interestingly, GMs have also developed a different survival skill --
>>psychological in nature -- that IS required to do well against other human GMs
>>but is NOT required to do well against computers.
>
>I am not sure if your assumption is correct.
>I suspect that only knowing that the opponent is computer is not enough and good
>anti computer experts need to use different strategy against different
>computers.
>
>Uri


Well, at least we have narrowed down the scope of the disagreement to a very
specific topic!  :-)

Preparation against a *specific* opponent, computer or human, can give a boost,
I agree, but I was referring specifically to something else:  that a critical
"survival skill"  is a strong "generic" anti-computer skill.  THAT is what I was
referring to.

I think it's a very big issue, completely separate from -- and maybe even larger
than -- the issue of opponent-specific preparation (which I agree should NOT be
relevant to determining a player's true strength).  On this specific point I
guess we can agree to disagree.  :-)



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