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Subject: Re: Deep Blue vs Kasparov 1997 difficult positions

Author: Uri Blass

Date: 02:52:58 04/18/02

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On April 18, 2002 at 05:20:30, Vine Smith wrote:

>On April 18, 2002 at 04:16:48, Uri Blass wrote:
>
>>On April 18, 2002 at 02:22:22, Slater Wold wrote:
>>
>>>On April 17, 2002 at 22:14:55, Vine Smith wrote:
>>>
>>>>Good Lord, your machine is fast, fast, fast! What is it -- I think I saw one of
>>>>your posts about this but can't quite remember, something like 2x1.7 GHz >Athlon?
>>>
>>>Dual AMD 1.73Ghz (Athlon XP+2100) - Asus A7M266-D Mobo - 1024MB RAM - 4x36.4GB
>>>SCSI - GeForce 4
>>>
>>>>It seems roughly 6x as quick as PIII-850 with Junior 7 (assuming Deep Junior 7
>>>>is much the same program), whereas I would have guessed only 4x.
>>>
>>>Deep Junior 7 is the same program.
>>>
>>>>The Shredder
>>>>analysis was strange -- I guess this is the only program that improves on >slower
>>>>hardware! Supporting this, there was a post by Nemeth that Shredder did not play
>>>>the awful moves that led to its dismal defeat by Smirin on his slower system.
>>>
>>>Well, I think there's more to it.  If you look at position A with 2 computers,
>>>the evals will usually not be a *whole* lot different (granted you're using the
>>>SAME exact program).  I've actually tested my machine's eval using Deep Fritz vs
>>>Deep Fritz on a P200.  And the PVs are almost always exactly the same.  However
>>>there is a LOT of randomness in a SMP search.  Branching is almost completly
>>>random.
>>>
>>>>And then there's Crafty; every time I see it fail at a tactical problem, I gain
>>>>greater respect for its positional abilities, since this MUST be the way it
>>>>stays at the top (versus other non-professional programs, that is).
>>>
>>>Crafty is a terrific program.  And I believe it has just as much positional
>>>understanding as any "commercial" program, perhaps even more than some.
>>>However, it does sometimes lack in tactics.
>>>
>>>>Rightly or
>>>>wrongly, DB rejected Deep Fritz's eventual choice of 36...b5 after reaching
>>>>depth 11(6) -- this had been DB's move at depth 10(6) [whatever that means; 16
>>>>full-width? 10 full, 6 selective? 10 with a selective component plus 6
>>>>full-width?].
>>>
>>>Yes, I looked at the log.  It looked at Rd7, b5, and eventually went with Kf8
>>>after only looking at it for a short period of time.
>>>
>>>All of Deep Blue's searchs were full width.  What I have come to understand is
>>>that 10(6) represents the (6) ply done in software and the 10 shows the ply in
>>>HW.  The first 6 ply were always done in software, and the remainder was always
>>>done in HW.
>>
>>Not exactly and it was explained here that 10(6) means only 10 ply brute force.
>>6 plies in the hardware was based on selective search.
>>
>>Uri
>
>Was that a consensus opinion agreed to by all the parties who discussed this
>matter? I remember that Hyatt asserted the two depth numbers were additive to
>full-width, referring to a statement made by Hsu in a private e-mail. Then
>Diepeveen disputed this with some calculations intended to prove that even a
>machine as fast as DB could not have searched this deep full-width. The only
>thing I remember any agreement about was that the second depth number
>represented a search by the hardware nodes. Why the DB team never publicly
>explained what the log files they released actually meant is a mystery, as is
>the reason for keeping the code under wraps, since it seems that it will never
>be used again. The information vacuum keeps many aspects of various debates
>about DB alive, and there seems to be no rationale for this frustrating
>situation.
>
>Regards,
>Vine Smith

I remember that somebody posted an old post from rgcc that proved that the
programmers of deeper blue did not see the last 6 plies as brute force search.

Uri



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