Author: Sune Fischer
Date: 00:09:37 04/23/02
Go up one level in this thread
On April 23, 2002 at 02:46:29, José Carlos wrote: >On April 22, 2002 at 17:55:32, Gian-Carlo Pascutto wrote: > >>On April 22, 2002 at 16:58:46, José Carlos wrote: >> >>> I'll search in my rating lists if you want, but I don't think it's necessary. >>>My program, for example, performs very badly with little time because: I measure >>>time in seconds (integer); when only 15 seconds remaining (more or less) it >>>plays instantly until it gets the control. Ok, my program is not the only >>>program, but the original post stated "some programs", which is true. >>> Amy is also a good example. It performs bad in very fast games. >> >>I don't think these are very valid examples, because all those programs aren't >>able to play correctly due to technical difficulties, it's not really an >>algorithmic deficiency. > > The original post was not about algorithmic deficiencies nor perfect programs. >I still believe even "perfect programs" (read top commercials) have this >behaviour, but I don't test them, so I don't have data. > >>i.e. the difference will disappear when playing game in 15 mins vs game in 2h. >> >>> Look at Averno's rating on ICC. Bullet rating is very low. >> >>ICC ratings are pretty meaningless. Too dependent on formula, programmer >>testing, and subject to large random fluctuations. > > Asking for numbers and then arguing they're meaningless doesn't make much >sense if you don't explain clearly why do you say they're meaningless. Testing >and formula don't usually make a difference among time controls. Random >fluctuacions exist, but they're not so big to make my examples meaningless. I >showed a couple of programs whose bullet rating was 200 points higher than the >blitz rating, and another two whose bullet was 200 lower. That's not a random >fluctuation. > One posibility is that Averno is open to both computer and human matches in bullet, while Diep only playes humans. > José C.
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