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Subject: Re: longest computer chess game

Author: Torstein Hall

Date: 11:08:55 04/24/02

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On April 24, 2002 at 04:37:01, Uri Blass wrote:

>On April 24, 2002 at 01:48:49, Russell Reagan wrote:
>
>>On April 24, 2002 at 00:20:59, Robert Hyatt wrote:
>>
>>>On April 23, 2002 at 22:35:02, david wight wrote:
>>>
>>>>does anyone know what was the longest chess game between chess computers and if
>>>>you know can you tell me where i my get a print out of it?thanks very much.dave.
>>>
>>>
>>>Crafty played at least one game that went beyond 500 moves.  It played
>>>more than one that went way over 200 against a player "SKIPPER" (a human)
>>>on ICC.  At one point winboard/xboard had a 500 ply (250 move) limit for
>>>the internal move list.  Skipper blew that in a 3 0 game...  (he was
>>>a human, remember, not a computer)...
>>
>>Do I understand this right? Skipper played more than 250 moves in less than 180
>>seconds? That means the slowest average would be 0.72 seconds per move, and in
>>practical play he would have probably played faster than this to go OVER the 250
>>move limit in LESS than 3 minutes.
>
>I guess that the reason is that ICC allows to move the mouse in the opponent
>time.

Thtas true and normally you have some lag as well to do your moves.
Torstein

>I believe that he is going to have bigger problems to play 250 moves in less
>than 180 seconds if Crafty plays all the moves in 0.1 seconds but unfortunately
>crafty did not use this anti human trick.
>
>I suspect that this trick may be a good trick against humans in closed
>positions.
>
>It may be interesting to see what happens in 3 0 games if computers start to use
>this trick after 20 plies with no conversions against humans when they always
>care to do the game as long as possible by pushing a pawn or capturing in the 99
>or the 100 ply(if the opponent is in big time trouble they should do it even if
>the price is losing a piece).
>
>This trick cannot work in games with increasments or for long time control but
>for 3 0 games I suspect that avoiding closed positions is not needed for beating
>humans.
>
>Uri



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