Author: Robert Hyatt
Date: 12:48:10 04/24/02
Go up one level in this thread
On April 24, 2002 at 14:08:55, Torstein Hall wrote: >On April 24, 2002 at 04:37:01, Uri Blass wrote: > >>On April 24, 2002 at 01:48:49, Russell Reagan wrote: >> >>>On April 24, 2002 at 00:20:59, Robert Hyatt wrote: >>> >>>>On April 23, 2002 at 22:35:02, david wight wrote: >>>> >>>>>does anyone know what was the longest chess game between chess computers and if >>>>>you know can you tell me where i my get a print out of it?thanks very much.dave. >>>> >>>> >>>>Crafty played at least one game that went beyond 500 moves. It played >>>>more than one that went way over 200 against a player "SKIPPER" (a human) >>>>on ICC. At one point winboard/xboard had a 500 ply (250 move) limit for >>>>the internal move list. Skipper blew that in a 3 0 game... (he was >>>>a human, remember, not a computer)... >>> >>>Do I understand this right? Skipper played more than 250 moves in less than 180 >>>seconds? That means the slowest average would be 0.72 seconds per move, and in >>>practical play he would have probably played faster than this to go OVER the 250 >>>move limit in LESS than 3 minutes. >> >>I guess that the reason is that ICC allows to move the mouse in the opponent >>time. > >Thtas true and normally you have some lag as well to do your moves. >Torstein \ There is _zero_ lag if you use timestamp with your GUI. > >>I believe that he is going to have bigger problems to play 250 moves in less >>than 180 seconds if Crafty plays all the moves in 0.1 seconds but unfortunately >>crafty did not use this anti human trick. >> >>I suspect that this trick may be a good trick against humans in closed >>positions. >> >>It may be interesting to see what happens in 3 0 games if computers start to use >>this trick after 20 plies with no conversions against humans when they always >>care to do the game as long as possible by pushing a pawn or capturing in the 99 >>or the 100 ply(if the opponent is in big time trouble they should do it even if >>the price is losing a piece). >> >>This trick cannot work in games with increasments or for long time control but >>for 3 0 games I suspect that avoiding closed positions is not needed for beating >>humans. >> >>Uri
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