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Subject: Re: longest computer chess game

Author: Robert Hyatt

Date: 12:48:10 04/24/02

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On April 24, 2002 at 14:08:55, Torstein Hall wrote:

>On April 24, 2002 at 04:37:01, Uri Blass wrote:
>
>>On April 24, 2002 at 01:48:49, Russell Reagan wrote:
>>
>>>On April 24, 2002 at 00:20:59, Robert Hyatt wrote:
>>>
>>>>On April 23, 2002 at 22:35:02, david wight wrote:
>>>>
>>>>>does anyone know what was the longest chess game between chess computers and if
>>>>>you know can you tell me where i my get a print out of it?thanks very much.dave.
>>>>
>>>>
>>>>Crafty played at least one game that went beyond 500 moves.  It played
>>>>more than one that went way over 200 against a player "SKIPPER" (a human)
>>>>on ICC.  At one point winboard/xboard had a 500 ply (250 move) limit for
>>>>the internal move list.  Skipper blew that in a 3 0 game...  (he was
>>>>a human, remember, not a computer)...
>>>
>>>Do I understand this right? Skipper played more than 250 moves in less than 180
>>>seconds? That means the slowest average would be 0.72 seconds per move, and in
>>>practical play he would have probably played faster than this to go OVER the 250
>>>move limit in LESS than 3 minutes.
>>
>>I guess that the reason is that ICC allows to move the mouse in the opponent
>>time.
>
>Thtas true and normally you have some lag as well to do your moves.
>Torstein
\

There is _zero_ lag if you use timestamp with your GUI.


>
>>I believe that he is going to have bigger problems to play 250 moves in less
>>than 180 seconds if Crafty plays all the moves in 0.1 seconds but unfortunately
>>crafty did not use this anti human trick.
>>
>>I suspect that this trick may be a good trick against humans in closed
>>positions.
>>
>>It may be interesting to see what happens in 3 0 games if computers start to use
>>this trick after 20 plies with no conversions against humans when they always
>>care to do the game as long as possible by pushing a pawn or capturing in the 99
>>or the 100 ply(if the opponent is in big time trouble they should do it even if
>>the price is losing a piece).
>>
>>This trick cannot work in games with increasments or for long time control but
>>for 3 0 games I suspect that avoiding closed positions is not needed for beating
>>humans.
>>
>>Uri



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