Author: Uri Blass
Date: 01:54:39 04/25/02
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On April 25, 2002 at 04:44:15, Sune Fischer wrote: >On April 24, 2002 at 18:42:25, Uri Blass wrote: >>I can add that I was not sure if recursive null move is really productive at >>long time control inspite of the fact that it is productive at blitz based on my >>tests of many blitz games so I tested it against chezzz at 400 minutes per >>game(chezzz is a program of the 3th division) and movei produced the following >>game(note that chezzz beated a previous version of movei at the same time >>control): >> >>I did not tell instructions for chezzz about hash tables but I know that chezzz >>was using 8 Mbytes hash tables as default value when movei still does not use >>hash tables. >> > >You should give Chezzz a bit more than 8 MB hash, if you give it 64 MB or 128 MB >it will be stronger, especially for those long time controls. > >-S. I read that doubling the hash tables give only 6-7 elo improvement. It means that 128Mbytes instead of 8 Mbytes are going to give Chezzz only 24-28 elo improvement. I also wanted to use the same conditions that were used for the previous version. Uri
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