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Subject: Re: Ilya Smirin - Hiarcs 8 ½-½ - Hiarcs was seeing a strong advantage...

Author: Uri Blass

Date: 01:54:39 04/25/02

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On April 25, 2002 at 04:44:15, Sune Fischer wrote:

>On April 24, 2002 at 18:42:25, Uri Blass wrote:
>>I can add that I was not sure if recursive null move is really productive at
>>long time control inspite of the fact that it is productive at blitz based on my
>>tests of many blitz games so I tested it against chezzz at 400 minutes per
>>game(chezzz is a program of the 3th division) and movei produced the following
>>game(note that chezzz beated a previous version of movei at the same time
>>control):
>>
>>I did not tell instructions for chezzz about hash tables but I know that chezzz
>>was using 8 Mbytes hash tables as default value when movei still does not use
>>hash tables.
>>
>
>You should give Chezzz a bit more than 8 MB hash, if you give it 64 MB or 128 MB
>it will be stronger, especially for those long time controls.
>
>-S.

I read that doubling the hash tables give only 6-7 elo improvement.
It means that 128Mbytes instead of 8 Mbytes are going to give Chezzz only 24-28
elo improvement.

I also wanted to use the same conditions that were used for the previous
version.

Uri



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