Author: Gian-Carlo Pascutto
Date: 13:15:47 04/28/02
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On April 28, 2002 at 15:19:26, Alexander Kure wrote: >A "blue" move omly disables the move to be played but does not mark the position >as non playable. >Eg.: After 1 e4 c5 2 Nf3 e6 white should not play 3 Qe2. But in the variation 1 >e4 e6 2 Qe2 c5 you want white to play Nf3 which would transpose to the same >position. By marking 3 Qe2 of the first variation as "red" you also disable 3 >Nf3 of variation 2 becaus it leads to the same position. By marking 3 Qe2 of the >1st variation as "blue" you do not disable 3 Nf3 of the 2nd variation. >That's the magic ;-) Thanks for the explanation. I wonder though, whether this is needed from a game-theoretical point of view. i.e. shouldn't the program never play into the second variation to begin with? -- GCP
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