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Subject: Re: Why is a triangular array needed to store the PV?

Author: Odd Gunnar Malin

Date: 16:40:17 04/28/02

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On April 28, 2002 at 19:12:36, Uri Blass wrote:

>On April 28, 2002 at 17:05:59, Odd Gunnar Malin wrote:
>
>>On April 28, 2002 at 16:26:18, Russell Reagan wrote:
>>
>>>I'm curious why a triangular array is needed when storing the PV. What is wrong
>>>with having a regular array that stores the PV? In other words...
>>>
>>>move pv[MAX_PLY][MAX_PLY]; // <--- why do we need this?
>>>move pv[MAX_PLY];          // <--- instead of just this?
>>>
>>>Since you only use pv[0][0], pv[0][1], pv[0][2], etc. I don't see why you can't
>>>use a one demensional array to store the pv in. There must be some reason
>>>because when I searched the net and the CCC archives everyone explained it using
>>>a triangular array, but I can't seem to figure out why this is necessary. Anyone
>>>know the reasoning here?
>>>
>>>Russell
>>
>>Hi.
>>
>>You don't know before the search return that it would be a new PV, so you (at
>>least I do) have to save PV for all rootmoves or current plus best.
>>
>>pv[MAX_MOVE][MAX_PLY]
>>
>>I can imagine that other do it different :)
>
>Yes
>Other do it different and I also found it as something that is not very easy to
>understand.
>
>I will try to give some explaination.
>
>The idea of the triangular array is not to save pv for every root move but to
>save every line that is candidate to be a pv.
>

Then its good I didn't study this :)
I wanted PV for n best rootmove + I got a pv to put first in moveordering.
(line command in my engine will print these under search).

Alpha could be low if random is selected. eg. random 100 will always give root
alpha=best-100. Then I select a random move among these with highest probability
for the best move.

Of course random 0 will give best play (default).

We have all our goal.

Odd Gunnar



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