Author: Roy Eassa
Date: 11:53:54 04/29/02
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On April 29, 2002 at 14:44:41, Chris Carson wrote: >On April 29, 2002 at 13:56:58, Roy Eassa wrote: > >>Obviously, both humans and GMs play stronger on an *absolute* scale when given >>more time. But I think it's most likely that GMs benefit *proportionally* much >>MORE than computers do from the additional time. > >The linear extrapolation works well for machines. It does not work well for >people. People are more complicated and non-linear than this simple analysis. > >In general, more time helps the person perform better, but not in all cases. >There is an optimum time/performance for each person and stress (time pressure >included) can improve performance, not just reduce it. I never said anything was linear. I just said more time is IN GENERAL more valuable to humans than to computers, when humans and computers face each other. The context is fairly fast intra-day games. Perhaps in a game of 10 years per move a computer gains more. ;-) Yes, there will always be individuals who are way off to the edges of the bell curve (or whatever curve represents the distribution of improvement with extra time), but IMHO it is true (and there is ample evidence) that additional time benefits humans more than it does computers AS A GENERAL RULE (i.e., in the great majority of cases).
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