Author: Roy Eassa
Date: 12:20:00 04/29/02
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On April 29, 2002 at 15:17:37, Otello Gnaramori wrote: >On April 29, 2002 at 13:56:58, Roy Eassa wrote: > >> >>When computers lose to GMs, it's *occasionally* due to insufficient depth that >>could be cured by doubling the time. >> > >More often than occasionally IMHO, in blitz levels comps tend to fall in >anticomputer traps, and we have Eduard here that can teach some lessons about. > >w.b.r. >Otello > Agreed, but adding less than 1 ply wouldn't change this very much, IMHO.
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