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Subject: Re: Longer time controls

Author: Roy Eassa

Date: 12:31:54 04/29/02

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On April 29, 2002 at 15:25:34, Tom Likens wrote:

>
>Hello Roy,
>
>One area where it becomes interesting is when a program *almost* has enough
>time to complete an additional ply but doesn't quite make it.  Doubling the
>time in these type of circumstances can be extremely beneficial to the
>computer since an additional ply searched almost always results in stronger
>play.
>
>Another aspect of this is that even though a program may not complete an
>additional ply it will benefit from all the moves stored in its hash table,
>which can then be reused later.  If pondering is turned on then doubling the
>time is even better since the program gets not only twice its own time but
>also double the opponent's time (on average) to search.
>
>regards,
>--tom
>


Agreed on both points!

There will always be cases where even one additional second makes a huge
difference to a computer when it would not help a human at all.  But I think the
general (most common) case is still that strong human players benefit more than
fast computers do from additional time, at least at typical intra-day time
controls.



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