Author: Roy Eassa
Date: 12:31:54 04/29/02
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On April 29, 2002 at 15:25:34, Tom Likens wrote: > >Hello Roy, > >One area where it becomes interesting is when a program *almost* has enough >time to complete an additional ply but doesn't quite make it. Doubling the >time in these type of circumstances can be extremely beneficial to the >computer since an additional ply searched almost always results in stronger >play. > >Another aspect of this is that even though a program may not complete an >additional ply it will benefit from all the moves stored in its hash table, >which can then be reused later. If pondering is turned on then doubling the >time is even better since the program gets not only twice its own time but >also double the opponent's time (on average) to search. > >regards, >--tom > Agreed on both points! There will always be cases where even one additional second makes a huge difference to a computer when it would not help a human at all. But I think the general (most common) case is still that strong human players benefit more than fast computers do from additional time, at least at typical intra-day time controls.
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