Author: Chris Carson
Date: 13:02:04 04/29/02
Go up one level in this thread
On April 29, 2002 at 15:50:21, Robert Hyatt wrote: >On April 29, 2002 at 13:56:58, Roy Eassa wrote: > >> >>How do longer time controls affect humans and computers? >> >>For humans, the extra time mainly provides better "debugging" of one's analysis. >> It also gives more chances to find different lines and greater depth, but these >>are quite secondary for human GMs, IMHO. >> >>For computers, better debugging is (almost) not an issue. They make no tactical >>errors within their horizons. What the extra time gives computers is mainly >>greater search depth. But doubling the time does not even add 1 ply usually. >> >>So, which factor makes the bigger difference, GMs getting debugging that's twice >>as good or computers getting less than 1 ply of greater depth? >> >>When GMs lose to computers, it's *almost always* due to insufficient debugging. >>Doubling the time (for example) can make a HUGE difference here. >> >>When computers lose to GMs, it's *occasionally* due to insufficient depth that >>could be cured by doubling the time. >> >>Obviously, both humans and GMs play stronger on an *absolute* scale when given >>more time. But I think it's most likely that GMs benefit *proportionally* much >>MORE than computers do from the additional time. > >] >It is trivial to test. play some game/1 game/5 game/15 and game/60 games >vs the same GM. See what happens. I already know. :) So do I, but why don't make the prediction?
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