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Subject: Re: Longer time controls

Author: Robert Hyatt

Date: 13:55:45 04/29/02

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On April 29, 2002 at 16:15:27, Roy Eassa wrote:

>On April 29, 2002 at 15:50:21, Robert Hyatt wrote:
>
>>On April 29, 2002 at 13:56:58, Roy Eassa wrote:
>>
>>>
>>>How do longer time controls affect humans and computers?
>>>
>>>For humans, the extra time mainly provides better "debugging" of one's analysis.
>>> It also gives more chances to find different lines and greater depth, but these
>>>are quite secondary for human GMs, IMHO.
>>>
>>>For computers, better debugging is (almost) not an issue.  They make no tactical
>>>errors within their horizons.  What the extra time gives computers is mainly
>>>greater search depth.  But doubling the time does not even add 1 ply usually.
>>>
>>>So, which factor makes the bigger difference, GMs getting debugging that's twice
>>>as good or computers getting less than 1 ply of greater depth?
>>>
>>>When GMs lose to computers, it's *almost always* due to insufficient debugging.
>>>Doubling the time (for example) can make a HUGE difference here.
>>>
>>>When computers lose to GMs, it's *occasionally* due to insufficient depth that
>>>could be cured by doubling the time.
>>>
>>>Obviously, both humans and GMs play stronger on an *absolute* scale when given
>>>more time.  But I think it's most likely that GMs benefit *proportionally* much
>>>MORE than computers do from the additional time.
>>
>>]
>>It is trivial to test.  play some game/1 game/5 game/15 and game/60 games
>>vs the same GM.  See what happens.  I already know. :)
>
>
>Trivial?  Maybe YOU have a human GM lying around your house, waiting to do this,
>but I don't!  ;-)


Play such a series of games against _any_ human...  the resulting curve will
be roughly the same...



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