Author: Roy Eassa
Date: 13:58:36 04/29/02
Go up one level in this thread
On April 29, 2002 at 16:55:45, Robert Hyatt wrote: >On April 29, 2002 at 16:15:27, Roy Eassa wrote: > >>On April 29, 2002 at 15:50:21, Robert Hyatt wrote: >> >>>On April 29, 2002 at 13:56:58, Roy Eassa wrote: >>> >>>> >>>>How do longer time controls affect humans and computers? >>>> >>>>For humans, the extra time mainly provides better "debugging" of one's analysis. >>>> It also gives more chances to find different lines and greater depth, but these >>>>are quite secondary for human GMs, IMHO. >>>> >>>>For computers, better debugging is (almost) not an issue. They make no tactical >>>>errors within their horizons. What the extra time gives computers is mainly >>>>greater search depth. But doubling the time does not even add 1 ply usually. >>>> >>>>So, which factor makes the bigger difference, GMs getting debugging that's twice >>>>as good or computers getting less than 1 ply of greater depth? >>>> >>>>When GMs lose to computers, it's *almost always* due to insufficient debugging. >>>>Doubling the time (for example) can make a HUGE difference here. >>>> >>>>When computers lose to GMs, it's *occasionally* due to insufficient depth that >>>>could be cured by doubling the time. >>>> >>>>Obviously, both humans and GMs play stronger on an *absolute* scale when given >>>>more time. But I think it's most likely that GMs benefit *proportionally* much >>>>MORE than computers do from the additional time. >>> >>>] >>>It is trivial to test. play some game/1 game/5 game/15 and game/60 games >>>vs the same GM. See what happens. I already know. :) >> >> >>Trivial? Maybe YOU have a human GM lying around your house, waiting to do this, >>but I don't! ;-) > > >Play such a series of games against _any_ human... the resulting curve will >be roughly the same... I agree (maybe saying "most" instead of "any"), but some have postulated that this is NOT the case for prepared/professional chess players.
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