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Subject: Re: Longer time controls

Author: Keith Ian Price

Date: 15:02:47 04/29/02

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On April 29, 2002 at 16:56:40, Robert Hyatt wrote:

>On April 29, 2002 at 16:02:04, Chris Carson wrote:
>
>>On April 29, 2002 at 15:50:21, Robert Hyatt wrote:
>>
>>>On April 29, 2002 at 13:56:58, Roy Eassa wrote:
>>>
>>>>
>>>>How do longer time controls affect humans and computers?
>>>>
>>>>For humans, the extra time mainly provides better "debugging" of one's analysis.
>>>> It also gives more chances to find different lines and greater depth, but these
>>>>are quite secondary for human GMs, IMHO.
>>>>
>>>>For computers, better debugging is (almost) not an issue.  They make no tactical
>>>>errors within their horizons.  What the extra time gives computers is mainly
>>>>greater search depth.  But doubling the time does not even add 1 ply usually.
>>>>
>>>>So, which factor makes the bigger difference, GMs getting debugging that's twice
>>>>as good or computers getting less than 1 ply of greater depth?
>>>>
>>>>When GMs lose to computers, it's *almost always* due to insufficient debugging.
>>>>Doubling the time (for example) can make a HUGE difference here.
>>>>
>>>>When computers lose to GMs, it's *occasionally* due to insufficient depth that
>>>>could be cured by doubling the time.
>>>>
>>>>Obviously, both humans and GMs play stronger on an *absolute* scale when given
>>>>more time.  But I think it's most likely that GMs benefit *proportionally* much
>>>>MORE than computers do from the additional time.
>>>
>>>]
>>>It is trivial to test.  play some game/1 game/5 game/15 and game/60 games
>>>vs the same GM.  See what happens.  I already know. :)
>>
>>So do I, but why don't make the prediction?
>
>
>If I strike a match and throw it into a can of gasoline, is there any need
>to predict what will happen?
>
>:)


It depends on the temperature of the gasoline and the air. If you threw the same
lit match into Jet A fuel on a hot day in Alabama, the match would go out. If
all the conditions are not known, a statement that seems true, prima facie,
could be just the opposite. That happens a lot here, I think...

kp



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