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Subject: Re: Q for programers

Author: Robert Hyatt

Date: 18:35:15 04/29/02

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On April 29, 2002 at 18:12:17, Keith Ian Price wrote:

>On April 29, 2002 at 15:49:23, Robert Hyatt wrote:
>
>>On April 29, 2002 at 14:01:23, Joe McCarro wrote:
>>
>>>If I were playing someone over the board and they seemed to give me a
>>>possibility to play Bxa1 snatching the rook I would think long and hard before
>>>doing that. I'd figure as long as this isn't a trap I will win the game.  Let me
>>>take my time to just make sure its not a trap. I wonder if this couldn't be
>>>programmed in.  Anytime the other player makes what on the surface appears to be
>>>a blunder (e.g., drops over a pawn) the computer could spend extra time working
>>>out the position before moving.  If it ended up it was in fact just a blunder
>>>presumably the computer should still be able to win despite the extra time spent
>>>looking for the tactical shot.  If it found it wan't a blunder the computer
>>>might avoid taking the poison.  Do the programmers do anything like this?  Would
>>>this in fact be helpful or would it have disadvantages as well?
>>
>>
>>There are two choices here:
>>
>>1.  They made a blunder hanging the rook.
>>
>>2.  after due consideration your opponent decided that either the rook could
>>not be saved, or it could not be captured without exposing you to lots of
>>difficulties.
>>
>>In choosing which of the above is true, you would need to know your opponent
>>and his FIDE/whatever chess rating...
>
>Not really. If your opponent were a Patzer the extra time won't hurt. Your
>program will still beat him. If he were a GM, you could assume case number two,
>and it would be wise to take a longer look. So the choice that benefits either
>way is to take a longer look. The question is--How much longer?
>
>kp


None unless the score is dropping steadily.  Then you might have a problem.



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