Author: Uri Blass
Date: 22:05:57 04/29/02
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On April 29, 2002 at 14:01:23, Joe McCarro wrote: >If I were playing someone over the board and they seemed to give me a >possibility to play Bxa1 snatching the rook I would think long and hard before >doing that. I'd figure as long as this isn't a trap I will win the game. Let me >take my time to just make sure its not a trap. I wonder if this couldn't be >programmed in. Anytime the other player makes what on the surface appears to be >a blunder (e.g., drops over a pawn) the computer could spend extra time working >out the position before moving. If it ended up it was in fact just a blunder >presumably the computer should still be able to win despite the extra time spent >looking for the tactical shot. If it found it wan't a blunder the computer >might avoid taking the poison. Do the programmers do anything like this? Would >this in fact be helpful or would it have disadvantages as well? I suspect that smirin did not do a blunder based on the computer's evaluation when he sacrificed the rook. He had no other good moves so the idea that you suggest could not help here. I agree that using more time when the opponent play a move that is suspected to be a blunder may be a good idea and I know that this idea is used by some programmers. Uri
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