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Subject: Re: Q for programers

Author: Uri Blass

Date: 22:05:57 04/29/02

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On April 29, 2002 at 14:01:23, Joe McCarro wrote:

>If I were playing someone over the board and they seemed to give me a
>possibility to play Bxa1 snatching the rook I would think long and hard before
>doing that. I'd figure as long as this isn't a trap I will win the game.  Let me
>take my time to just make sure its not a trap. I wonder if this couldn't be
>programmed in.  Anytime the other player makes what on the surface appears to be
>a blunder (e.g., drops over a pawn) the computer could spend extra time working
>out the position before moving.  If it ended up it was in fact just a blunder
>presumably the computer should still be able to win despite the extra time spent
>looking for the tactical shot.  If it found it wan't a blunder the computer
>might avoid taking the poison.  Do the programmers do anything like this?  Would
>this in fact be helpful or would it have disadvantages as well?

I suspect that smirin did not do a blunder based on the computer's evaluation
when he sacrificed the rook.

He had no other good moves so the idea that you suggest could not help here.

I agree that using more time when the opponent play a move that is suspected to
be a blunder may be a good idea and I know that this idea is used by some
programmers.

Uri



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