Author: Otello Gnaramori
Date: 04:57:55 04/30/02
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On April 30, 2002 at 07:13:17, Sune Fischer wrote: >On April 30, 2002 at 05:52:50, Otello Gnaramori wrote: > >>You didn't understand my point, or you was misled by other people answer. >>To summarize humans are intense competitors, but they are still susceptible to >>human frailties such as fatigue, boredom and loss of concentration. >> >>w.b.r. >>Otello > >I do understand your point, but I think it is a very small factor. >Computers main strength is in tactics, but as the humans get more time they do >not fall into these tactical traps. The games become much more positional or >strategical and that is not where computers excel. > I agree with you, but I was considering that in the long run, the "mental fatigue" factor is unavoidable. Obviously the impact on the game can vary on individuals bases, but has to be kept in account, when you consider a match on regular timing against silicon beasts that never get tired or lose concentration (DB match is a good example). Moreover there is IMHO also a undeniable gain in the deepening of the analysis by the machine on longer timings. w.b.r. Otello >You can try it for youself, download a winboard engine about you own strength, >and play it in time controls G/1, G/5 and G/15 etc. I'm pretty sure you can beat >it every time in G/120 if you have a ~50% score against it in blitz. > >-S.
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