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Subject: Re: The chance meeting of cartography and chess on a computer forum

Author: Slater Wold

Date: 21:32:42 04/30/02

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On May 01, 2002 at 00:16:06, Vine Smith wrote:

>On April 30, 2002 at 23:45:28, Slater Wold wrote:
>
>>On April 30, 2002 at 17:24:20, Vine Smith wrote:
>>
>>>On April 30, 2002 at 16:16:16, Dann Corbit wrote:
>>>
>>>>On April 30, 2002 at 16:01:33, Slater Wold wrote:
>>>>>I can understand your frustration.  You've worked just as hard as Ed or
>>>>>Christophe on Rebel/Tiger.  No doubt your books add a considerable amount of Elo
>>>>>to these programs, and I am sure Ed and Christophe are very appreciative of
>>>>>that.
>>>>>
>>>>>However, I must warn you that laying claim to a series of chess opening moves is
>>>>>not going to be easy to defend.  You cannot copyright moves in chess, as you
>>>>>cannot copyright dance moves.  While you can copyright a mvs book, you are
>>>>>actually only copyrighting the format.  Again, you cannot copyright chess moves.
>>>>>
>>>>>I think anyone found 'hacking' a chess program, or its book, should face a
>>>>>severe punishment. Anyone claiming something is their, when in fact it is not,
>>>>>should be punished.
>>>>>
>>>>>I am not defending these people, I am simply stating the fact that it would be
>>>>>easier to encrypt the books, than to go after those stealing it.
>>>>
>>>>While you cannot copyright chess moves, you can copyright a particular
>>>>collection as a whole.  (For example, a book of analysis about Bobby Fischer's
>>>>chess games can be copyrighted).
>>>>
>>>>I'm not a lawyer, so I don't know what the repercussions are for an opening
>>>>book.  But it is pretty clear that you should not simply use someone's work and
>>>>claim that it is yours.
>>>
>>>A similar problem exists in the field of cartography, where the information
>>>conveyed by a map is public domain, but its assemblage and presentation is not.
>>>One approach that has been used is to include trivial, but fictitious geographic
>>>elements in the map, such as small towns or lakes that don't actually exist --
>>>if your map is substantially swiped, the inclusion of these fictitious elements
>>>in the copy is proof positive of plagiarism. Perhaps authors of chess program
>>>books should do the same. In each significant opening, a "false" line full of
>>>outrageously bad moves could be included, and the program would be "hard coded"
>>>not to use them (as opposed to marking them in some way in the book itself,
>>>which would be too obvious). Finding these lines in another book would
>>>constitute quick and conclusive proof of intellectual theft; whether this could
>>>be used for legal purposes is not clear to me, but certainly the offender could
>>>be dealt with by the ICCA and other organizations according to their rules.
>>
>>Good idea.
>>
>>However, there are people who setup 20 computers to play through their books for
>>weeks at a time.  This would probably get rid of 99% of those bad lines.
>
>Who are these people? We're not talking about the most lucrative software
>business in the world here, after all. Who has the time and resources to do
>this? If they did, wouldn't it be easier to just compile their own book? Anyway,
>the point isn't so much to sow the book with bad lines (although it would be
>gratifying if a program using a pirated copy actually played one of them), but
>with "signatures", moves whose presence could not be adequately explained except
>by copying from another source. So 99% removal will still leave 1% of the
>signatures, and even one such line would suffice. Also, I suppose the moves
>don't have to be so very bad -- just a series of pointless maneuvers will do.
>But unless the reverse engineering team you hypothesize has a GM member, who
>will be able to quickly distinguish between truly pointless maneuvers and the
>subtleties that masters engage in? Not the program itself -- if it could do
>this, it wouldn't need a book.

Well, it's not time.  Computers do all the work.  Having 20 computers is might
be an overstatement.  But I would think 3 would do.  And hey, I have 3
computers.  ;)



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