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Subject: Re: Question about Battle Chess

Author: Joshua Lee

Date: 22:35:10 04/30/02

Go up one level in this thread


On April 30, 2002 at 15:31:02, John Merlino wrote:

>On April 30, 2002 at 15:24:34, Miguel A. Ballicora wrote:
>
>>On April 30, 2002 at 15:10:08, John Merlino wrote:
>>
>>>On April 30, 2002 at 11:23:53, Joshua Lee wrote:
>>>
>>>>Since People out there seem to like older programs for aesthetic reasons, I've
>>>>decided to mention Battle Chess for Nintendo and ChessMaster for Game
>>>>Gear/GameBoy. I don't know how these compare to their PC counterparts other than
>>>>the obvious Speed Gap but maybe someone can shed some light on what versions are
>>>>they. Is ChessMaster for Gameboy the same as chessmaster 2000 or some other
>>>>chessmaster? What about the gamegear chessmaster which came out much much
>>>>earlier? What of Battle Chess? It seems to take around 2-3 minutes on level 4
>>>>and while it is no match for Fritz, it does appear to be making 3ply searches. I
>>>>figure this because the errors in games i played against it, and that fritz 7
>>>>set to fixed depth starts to disagree alot from 3ply and up.
>>>
>>>I'm not sure which engine is in the Chessmaster GB version (the manual does not
>>>say and I don't have a GB to test it on), but I would guess that, even on the
>>>strongest (i.e. the longest) setting, it doesn't play much above 1600, if at
>>>all.
>>>
>>>jm
>>
>>IMHO, CM for gameboy would be absolutely great, unfortunately you should go
>>through a painful setup before playing (that cannot easily saved). That kills
>>the whole purpose for kids... like me :-)
>>
>>painful for kids that they do not know exactly what to choose.
>>
>>Regards,
>>Miguel
>
>Well, thankfully, a GameBoy Advance version is due to be released in about 2-3
>months.
>
>jm

What i do know is that the new chessmaster for Gameboy Advance is supposed to be
Chessmaster 8000. What i don't get however is that with all of it's knowledge
wouldn't the same PC program be painfully slow on the 16Mhz Advance?
The Chessmaster for Gameboy color (i use on the old Gameboy) at 4.194304Mhz
searches 80-135 positions per second! With an average of 90 positions a second
and the Depth i've seen was 6 ply.  That would put it at 21870nodes per second
on a 1Ghz processor except that's compared to a 6502 and with the obvious memory
limit how could you have enough to run even just the regular CM8000 engine.




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