Author: Howard Exner
Date: 16:52:13 07/23/98
Go up one level in this thread
On July 23, 1998 at 14:52:22, Tim Mirabile wrote: >On July 23, 1998 at 12:56:12, Howard Exner wrote: > >>Ed could do this. The events that come to mind are Anand (2),Dominican >>Republic Tournament(5) and three Aegon events(18) ,so that is 25 games. >>The time controls at Aegon were slightly slower so some may argue the >>method and say the rating should be made a bit lower. But on the flip >>side one could argue that the rating could be increased a bit to factor >>in the slower hardware from three years ago. I think this applys >>to Junior also, which has already a nice performance rating vs humans >>at standard time despite older results on slower machines. > >I was mistaken about the last Aegon time controls in a previous post. Weren't >previous ones something like G/30' though? > >G/120' is the fastest whole game sudden death control which can be used in FIDE >rated games. I don't know if the last Aegon control (G/90' + 30" Fischer) is >good enough. Here is what the FIDE rules say: > >"1.1 For a game to be rated each player must have a minimum of two hours in >which to complete all the moves, assuming the game lasts 60 moves. > >Examples of various ways in which this can be achieved follow: > >a) The rate of play must not exceed 23 moves in one hour at any stage. >b) All the moves in two hours. >c) 40 moves in two hours, followed by all the moves in 30 minutes. >d) All the moves in 100 minutes but each time a player makes a move an > additional 30 seconds is added to the clock time." > >I'm not sure why or if G/90' + 30" Fischer is not good enough. It would seem to >be under 1.1. In any case I think if we are going to use FIDE ratings to >calculate performances, we should follow FIDE rules as far as what time limits >are allowed. For an official Fide rating the letter of the law would require strict adherence. But for a reasonable, practical estimation, game90/30 seconds looks close (but close will be in the eye of the beholder). A 40 move game will amount to 110 minutes per side, 10 minutes less than 120/game Fide but a 60 move game would be 120/game exactly. Some may think the increment is even better as it relieves the pressure of the clock dropping in a won ending for example. I think a FIDE blessing on a machine will not happen anyway. From my take tossing out the results of game 90/30 would be splitting hairs. It's like the the guitarist's credo when tuning - "close enough for Rock n' Roll".
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