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Subject: Re: Spracklen team, Hirsch, Martin Bryant, Wittington, Lang, etc

Author: Slater Wold

Date: 23:59:53 05/05/02

Go up one level in this thread


On May 05, 2002 at 17:17:56, David Dory wrote:

>On May 05, 2002 at 15:38:44, Fernando Villegas wrote:
>
>>All those guys I mention above these lines were, in one moment, authors of good
>>programs. And all those guys are by now retired from chess programming.
>>Certainly there are probable other names I do not recall. What happened to them?
>
>Life happened, I guess.
>
>Some of them, I'm sure, had personal reasons for retiring, not related to chess.
>In the Spracklins case, the "team" got divorced, and their project with Saitek
>was not stunningly profitable.
>
>Yes, I believe there is a creativity factor at work. In the early days of chess
>programming, it was so exciting just to see a computer play chess at all. A new
>idea could generate a whole re-write, and net you a huge improvement in playing
>strength. Consider the change when Northwestern's CHESS went from ver. 4.2 to
>4.5. Slate & Atkins added something new - a transposition table! This was big
>and exciting! Would a chess program become unbeatable with this stunning
>breakthrough?
>
>Now, our software improvements are all rather normal, hardly edge-of-your-seat,
>stuff. Software improvements have been hard to come by for many years (10-15).
>As the chess program matures, you wind up working just as hard, for (generally),
>smaller and smaller returns. You can't fight this - it's just the way it is. You
>already eliminated the big bottlenecks in the first few years, only the smaller
>one's are left to work on. As you say, the programmers aren't working with big
>numbers now, it's little "decimal places". This may not be what attracted these
>people to chess programming in the first place.
>
>I think everyone would like to give their chess program one big push, at least
>once, before they retire from working on it.
>
>I think Bob and Ed are exceptions, and exceptional. You'll know when Christophe
>no longer feels creative - he'll start saying that one's creativity can only
>last for just so long! :-)
>
>Hopefully, that won't happen for creative or economic reasons.
>
>Good post - good jaunt down memory lane.
>
>David
>
>P.S. Bryant's Colossus was a checker's program. Played against Chinook several
>times. Did it play chess also?

I think you're right on here.  Computer chess has gotten 'boring' to me in the
last 3 years.  Nothing big, nothing exciting.  15 more Elo here, 10 more here.
When these guys were around, you're talking 100+ leaps in Elo and knowledge they
never thought possible.  Now it's just cleaner code, and more efficient pruning.
 Gets kind boring.

On a side note Lang is STILL creating chess software.  Perhaps he thought of the
Palms and PocketPCs as the new challenge he needed.



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