Author: bryan whitby
Date: 10:24:10 05/06/02
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Dan Spraklen is currently working for Fireline Interactive, programing games for all the leading games consoles. Below is what appears on Fireline Interactives web site about Dan. Dan (AI) Spracklen - 3D programmer/AI/Physics With a freshly minted BA degree in Engineering Mathematics, Dan Spracklen began his career programming real-world games. These "games" were simulations of missile trajectories, and missile guidance and control systems for McDonnell-Douglas. After that he worked on tracking and communications algorithms for Navy Tactical Data Systems. Then came a 12-year stint programming computers that played the game of chess. For the past six years Spracklen has been working at Dynamix. Projects have included the Trophy Bass series, Ultra 3-D Pin Ball, Red Baron, and Desert Fighters. He has specialized in using artificial intelligence to simulate physical events. Spracklen really gets a "kick" out modeling real-world objects and behaviors. On Trophy Bass, those challenges have included everything from fish-fight, to boat collision detection, to mapping a speed vs. maneuverability strategy for a boat slalom race. Spracklen loves just about any programming project that sends him pouring through math and physics books.
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