Author: Christophe Theron
Date: 15:09:31 05/06/02
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On May 06, 2002 at 16:26:04, Otello Gnaramori wrote: >On May 06, 2002 at 06:12:39, Gian-Carlo Pascutto wrote: > >>On May 05, 2002 at 19:58:09, Christophe Theron wrote: >> >>>What you need to consider is the number of years the programmer has spent >>>actively working on his program. >>> >>>That gives much better figures. >> >>I agree 100%. Experience matters a lot. One of the important >>things experience teaches is what not to do. >> >>You don't find the latter anywhere. >> >>>"Knowledge" in the sense of positional evaluation (that's what most people think >>>about when they talk about knowledge) makes for 10% of the strength of a chess >>>program. >>> >>>Chess is 90% about tactics (which is a concept close to "search"). >>> >>>Naturally there is also a good deal of chess "knowledge" in a good search, but >>>it is really different from what most people generally consider to be >>>"knowledge". >> >>These statements somewhat amaze me. I would have thought the most important >>thing for a chess engine (given an already decent search) is to have a good >>positional evaluation. > >Peter Frey, in his book "Chess Skill in Man and Machine," says that some experts >think that a chess program with sophisticated search algorithms and little chess >knowledge might approach master level. There are commercial programs which have been brilliant example of this. Christophe
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