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Subject: Re: draw by repetition and hash tables

Author: Robert Hyatt

Date: 03:14:04 07/24/98

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On July 24, 1998 at 00:38:01, Inmann Werner wrote:

>Hello all!
>
>can anybody help???
>
>I have some problem to implement draw by repetition in my program.
>If a position is reached the third time, its a draw by repetition. Ok.
>But the position has an evaluation. But because of the draw I return zero
>(draw). Now all positions before in alpha beta get a Score of zero. OK.
>But this values also may come into the hashtables, and thats really bad and
>not correct!
>Does anybody have the same problem, and maybe solved it?
>
>Werner


There are two issues:

(1) *all* hash table scores are technically wrong almost all the time.  Because
*none* include path information in the key, yet most include path information in
the score.  Examples include repetition and 50-move draws.

If you store a position a long way away from a 50 move draw, then look it up
near a 50-move draw position, you get a wrong result.  And there's nothing you
can do.  If you look up a non-draw position and use that score, you can be
making a mistake, because the path in front of that position could be different
than the path when it was stored, so that there could be either a 50-move draw
or a repetition draw before you reach the endpoint that the position's score
belongs to.

(2) does the error in (1) affect the program?  Hard to say.  But everyone uses
hashing, and everyone therefore ignores the errors that crop up, most of the
time with no ill effects.  I always have, for example.  Note that not storing
draw scores in the hash table only cures one class of error, but not the main
ones in (1) above...

As to your question about "help" note that a position's score is *not* for that
position... it represents the minimax score obtained by searching "draft" plies
*below* that position, which is not the same thing at all...



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