Author: José Antônio Fabiano Mendes
Date: 09:56:08 05/08/02
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On May 08, 2002 at 12:53:54, José Antônio Fabiano Mendes wrote: The correct URL ==> http://www.pion.ch/Losing/LCLIT3AR.html <=== > http://www.talkchess.com/forums/1/post.html >(A few words on "computer discovery" may not be out of place. Provided that the >programmer has access to a sufficiently powerful machine, the construction of a >definitive table of results for any particular combination of material is >straightforward, and all that is then necessary is to search it for interesting >positions. Even this can be largely done by computer, for example by >calling for the longest win, for the positions of reciprocal zugzwang, and for >any positions where a player has a significantly shorter win if it is his >opponent’s move. But while the work involved is vastly less than in conventional >composition, not least because the "composer" does not spend time analysing >positions which eventually prove to be unsound, it does not follow that > the positions that result are less interesting. Paul Byway wrote in Variant >Chess about the two positions in the next item: "These discoveries, dredged from >the sea of possible positions, have a gem-like quality that seems to be missing >from most of our more laboured, human constructions.") <=== John Beasley
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