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Subject: Re: Survey === Losing chess endgames [by John Beasley,18 April 1994]

Author: José Antônio Fabiano Mendes

Date: 09:56:08 05/08/02

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On May 08, 2002 at 12:53:54, José Antônio Fabiano Mendes wrote:
 The correct URL ==> http://www.pion.ch/Losing/LCLIT3AR.html  <===
>           http://www.talkchess.com/forums/1/post.html
>(A few words on "computer discovery" may not be out of place. Provided that the
>programmer has access to a sufficiently powerful machine, the construction of a
>definitive table of results for any particular combination of material is
>straightforward, and all that is then necessary is to search it for interesting
>positions. Even this can be largely done by computer, for example by
>calling for the longest win, for the positions of reciprocal zugzwang, and for
>any positions where a player has a significantly shorter win if it is his
>opponent’s move. But while the work involved is vastly less than in conventional
>composition, not least because the "composer" does not spend time analysing
>positions which eventually prove to be unsound, it does not follow that
> the positions that result are less interesting. Paul Byway wrote in Variant
>Chess about the two positions in the next item: "These discoveries, dredged from
>the sea of possible positions, have a gem-like quality that seems to be missing
>from most of our more laboured, human constructions.") <=== John Beasley



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