Author: Howard Exner
Date: 12:28:47 07/24/98
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On July 24, 1998 at 12:55:26, Tim Mirabile wrote: >On July 24, 1998 at 11:36:28, Howard Exner wrote: > >>Three days ago under the heading, Opinion Poll Idea, >>I outlined roughly an idea concerning weaknesses in chess >>computers. Any thoughts on that one? > >Ok, but since we can't have open ended questions, we need to come up with some >choices here, and that is something which may be best done by the programmers. I've cut and pasted my post from 7/22/98. Here it is ... Posted by Howard Exner on July 22, 1998 at 03:12:38: With all the recent discussion here about how strong computer chess programs may be and how they still have weaknesses to overcome a thought about an opinion poll occurred to me. It would be a programmers only poll worded something like, "Which of the three computer chess weaknesses are the most difficult to alleviate"? We would first need to make a list of those weaknesses and through discussions here refine it. Is the passed pawn blindness a tough one to program or is closed position strategy an insurmountable task? It would be interesting to read what programmers view as their big challenge to making their programs better. Coming up with the list of weaknesses could spark some lively debate. Did I just say "lively debate"? I don't know if this tranquil bunch is up for that :-) You may have missed it with all the Rebel-Anand excitement. It outlines as you say, the need to generate a list. I would be very interested in what the many programmers and those who play and observe these machines come up with as a list of weaknesses. A programmer's only vote might be worded something like, "Which of the following X weaknesses to you believe are the most difficult to translate into code?" A question for the entire group could be worded, "Which of the following X weaknesses do you feel are the most noticable when playing or observing computer games?"
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