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Subject: Re: Bitboards: must I rotate ?

Author: pavel

Date: 18:47:31 05/11/02

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On May 11, 2002 at 19:18:16, Daniel Clausen wrote:

>>1) Is there any limitation as to how many bitboards I can use per square?
>
>Not really. I currently use 18 bitboards for just the board presentation. This
>is w/o anything for eval.
>
>
>>2) Whats an alternative to bitboard approach?
>
>A very famous one is 0x88. (you should be able to get info about this in the CCC
>archives) Maybe someone can post a good link also to a site which describes some
>board representations. (the links I have seem to be outdates :( )
>
>
>>3) How is it better (if it is)?
>
>I didn't try them all out, just 3 of them, to be honest. (the 8x8,
>representation, the 12x12 and bitboard) I don't think there's an optimal board
>representation per se. The important thing is to know the strengths and the
>weaknesses of each and code accordingly. For example bitboards are not really
>the best choice for simple and/or very fast move generators, but they can be
>very helpful in the eval - if used right. But then, 0x88 is also very
>attractive.. ah the choices. :)
>
>Sargon


I believe TSCP uses 0x88 format, and I think so does garbil.

thanks for the explanations.

pavs



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