Author: José Antônio Fabiano Mendes
Date: 08:19:47 05/15/02
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User-adaptable computer chess system
Abstract
A computer-based strategic game system for, e.g., playing chess includes a
kingbrain that is characterized by a rating and a queen
brain. The rating of the kingbrain is automatically adjusted to the skill of the
player, as determined by the queen brain, such that the
kingbrain generates opponent moves to counter the player's moves with an
effectiveness that is marginally above the player's
ability. When the player is losing, the kingbrain can assume an aggressive
heroic style of play. On the other hand, when the player
is winning, the kingbrain can assume a defensive craven style of play. As the
game unfolds, the queen brain evaluates each of the
player's moves, and audio-visual annotations and game commentary based on the
queen brain's evaluations are spooled to disk. At
the end of the game, the annotations and commentary are immediately available to
the player for instruction. A variation tree can
also be generated that shows in graphical form the player's moves and the
kingbrain's moves, and the player can manipulate the
tree to explore the outcomes of alternate moves that the player might have made.
Inventors:
Gasper; Elon J. (Bellevue, WA); Abbott; Thomas M. (Issaquah, WA);
Gilmore; John G. (Seattle, WA)
Assignee:
Sierra-On-Line, Inc. (Bellevue, WA)
Appl. No.:
073409
Filed:
May 5, 1998
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