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Subject: Re: What made us so interested in computerchess?

Author: stuart taylor

Date: 01:37:26 05/16/02

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On May 15, 2002 at 15:55:15, Dann Corbit wrote:

>On May 15, 2002 at 15:04:24, stuart taylor wrote:
>
>>On May 15, 2002 at 13:50:21, Fernando Villegas wrote:
>>
>>>You have mentioned all the reasons, except one: it is very sedate to lose a game
>>>againts a GM class program and so not to realize that we would lose the same
>>>game  againts a club player anyway. We develop a self deception in that way, our
>>>loses accounted as being suffered because of the mastery of the program instead
>>>of our own weaknesses.
>>>Fernando
>>
>>REALLY?! Is that true? A human GM can leave his queen en prise for you to take
>>(with no compensation). A computer can't do that even if it wanted to.
>
>Machines blunder also.  Just different sorts of blunders.
>
>>When I see human GM losses, it is often so easy to see. But machines don't ever
>>allow these simple tactical wins.
>
>I wish it were so easy for me.  I have puzzled 45 minutes to try to understand
>why a GM made a single move.

You never get solvable chess problems from computer/computer games, but you get
very many from GM/GM games. Some are rather easy to find.
>
>>So I think that human GM's are much sweeter to play than top computers! And even
>>if you win the computer, you must continue till it resigns or is mated, and for
>>good reason too. The machine doesn't give up because it's losing or "lost", so
>>it need not resign!
>
>Easily configurable.
It's not as necesary for a computer to resign, at a high level, if it is still
very difficult for a winning human opponent to avoid a losing move.
>
>>I once los a freindly game to IM Malcom Pein and I thought, of course! he's an
>>IM. But when I got home i saw that a simple program (genius 3 on 386, perhaps)
>>played all his good moves at blitz level if not instant!
>>
>>S.Taylor



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