Author: Chris Carson
Date: 16:50:57 05/17/02
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I am not sure there are any easy answers, however, here are some research articles that deal with Learning/Pattern-Recognition, a very complex field: http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?cmd=Retrieve&db=PubMed&list_uids=11936965&dopt=Abstract http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?cmd=Retrieve&db=PubMed&list_uids=11891339&dopt=Abstract http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?cmd=Retrieve&db=PubMed&list_uids=11883988&dopt=Abstract The researchers at the University of Texas - Dallas and Sandia National Labs in New Mexico may also have insights on how to model human learning and pattern recognition. I am sure this will continue to be a very expansive field for both Computer Science and Psychology, however, actually doing this for a chess program may or may not be possible in the near future. Other more simple solutions for planning/avioding patterns may be more applicable.
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