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Subject: Re: Emulating Human Pattern-Recognition in Chess

Author: Chris Carson

Date: 16:50:57 05/17/02

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I am not sure there are any easy answers, however, here are some research
articles that deal with Learning/Pattern-Recognition, a very complex field:

http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?cmd=Retrieve&db=PubMed&list_uids=11936965&dopt=Abstract

http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?cmd=Retrieve&db=PubMed&list_uids=11891339&dopt=Abstract

http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?cmd=Retrieve&db=PubMed&list_uids=11883988&dopt=Abstract

The researchers at the University of Texas - Dallas and Sandia National Labs in
New Mexico may also have insights on how to model human learning and pattern
recognition.  I am sure this will continue to be a very expansive field for both
Computer Science and Psychology, however, actually doing this for a chess
program may or may not be possible in the near future.  Other more simple
solutions for planning/avioding patterns may be more applicable.



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