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Subject: Re: Emulating Human Pattern-Recognition in Chess(temporal intelligence?)

Author: Otello Gnaramori

Date: 01:14:31 05/18/02

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I recently read about a new approach in AI (from the newsgroup rgcc) named
"temporal intelligence" (opposed to the classic AI).

If you are interested the link is the following :
http://home1.gte.net/res02khr/AI/Animal.htm

Here is an excerpt:
"Animal is a spiking neural network that learns to play chess. It is written in
C++ for MS Windows® and DirectX®. I have only tested it with Windows 2000, so it
may not work on other Windows platforms. Animal is not a typical chess program.
There is no look-ahead tree searching algorithm and no position evaluation
function. Animal does not generate millions of moves like IBM's Deep Blue
supercomputer. It learns pretty much the same way a human being does, that is,
by sensing and interacting with its environment through trial and error."

You can also download the program a try it yourself...but I seriously doubt if
it will eventually reach a decent level of play :)

w.b.r.
Otello






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