Author: Otello Gnaramori
Date: 01:14:31 05/18/02
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I recently read about a new approach in AI (from the newsgroup rgcc) named "temporal intelligence" (opposed to the classic AI). If you are interested the link is the following : http://home1.gte.net/res02khr/AI/Animal.htm Here is an excerpt: "Animal is a spiking neural network that learns to play chess. It is written in C++ for MS Windows® and DirectX®. I have only tested it with Windows 2000, so it may not work on other Windows platforms. Animal is not a typical chess program. There is no look-ahead tree searching algorithm and no position evaluation function. Animal does not generate millions of moves like IBM's Deep Blue supercomputer. It learns pretty much the same way a human being does, that is, by sensing and interacting with its environment through trial and error." You can also download the program a try it yourself...but I seriously doubt if it will eventually reach a decent level of play :) w.b.r. Otello
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