Author: Chris Carson
Date: 06:48:05 05/18/02
Go up one level in this thread
On May 18, 2002 at 04:14:31, Otello Gnaramori wrote: >I recently read about a new approach in AI (from the newsgroup rgcc) named >"temporal intelligence" (opposed to the classic AI). > >If you are interested the link is the following : >http://home1.gte.net/res02khr/AI/Animal.htm > >Here is an excerpt: >"Animal is a spiking neural network that learns to play chess. It is written in >C++ for MS Windows® and DirectX®. I have only tested it with Windows 2000, so it >may not work on other Windows platforms. Animal is not a typical chess program. >There is no look-ahead tree searching algorithm and no position evaluation >function. Animal does not generate millions of moves like IBM's Deep Blue >supercomputer. It learns pretty much the same way a human being does, that is, >by sensing and interacting with its environment through trial and error." > >You can also download the program a try it yourself...but I seriously doubt if >it will eventually reach a decent level of play :) > >w.b.r. >Otello
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.