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Subject: Re: Emulating Human Pattern-Recognition - Thanks (nt)

Author: Chris Carson

Date: 06:48:05 05/18/02

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On May 18, 2002 at 04:14:31, Otello Gnaramori wrote:

>I recently read about a new approach in AI (from the newsgroup rgcc) named
>"temporal intelligence" (opposed to the classic AI).
>
>If you are interested the link is the following :
>http://home1.gte.net/res02khr/AI/Animal.htm
>
>Here is an excerpt:
>"Animal is a spiking neural network that learns to play chess. It is written in
>C++ for MS Windows® and DirectX®. I have only tested it with Windows 2000, so it
>may not work on other Windows platforms. Animal is not a typical chess program.
>There is no look-ahead tree searching algorithm and no position evaluation
>function. Animal does not generate millions of moves like IBM's Deep Blue
>supercomputer. It learns pretty much the same way a human being does, that is,
>by sensing and interacting with its environment through trial and error."
>
>You can also download the program a try it yourself...but I seriously doubt if
>it will eventually reach a decent level of play :)
>
>w.b.r.
>Otello



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