Author: Matthias Gemuh
Date: 02:49:02 05/20/02
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On May 20, 2002 at 04:54:20, Uri Blass wrote: >On May 20, 2002 at 04:46:27, Pham Minh Tri wrote: > >>On May 20, 2002 at 04:04:54, Matthias Gemuh wrote: >> >>> >>>Hi Experts, >>> >>>how can I prove that my nullmove implementation is correct? Or that nullmove >>>helps? >> >>It is correct if your new engine: >>- searchs more depths. Your engine should search deeper 1-3 depths with same >>time as before. >>- has same results with test sets (or may be very slighly different). > >I think the result in test suites should be better. > >At least my experience says that null move pruning improved the results in test >suites and not only in games. > >Uri Aren't there some "magic" positions which demonstrate the strength of nullmoves :-)? Matthias.
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