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Subject: Re: I have a vision

Author: Uri Blass

Date: 16:14:24 05/20/02

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On May 20, 2002 at 18:25:49, Albert Silver wrote:

>
>>>I think it is easy to make an argument that permanent memory is written
>>>material. If you store a openingbook on your harddrive it is written material in
>>>my view. Its there to read for anyone with a PC to connetc to the HD. :-) And as
>>>such against the rules!
>>
>>I have no problem with rules that limit the hardware.
>>
>>You can decide that the program should use only memory in the RAM of the
>>computer but you cannot practically prevent programs to use opening book.
>>
>>opening book can be stored in the RAM and not in the HD.
>>
>>I think that for the future it may be interesting to make limitations about the
>>hardware of the computers.
>>
>>Most humans have no chance against the top programs on the new hardware so if we
>>want to see interesting comp-human games also in 2020 we should decide
>>that for Fide tournaments the hardware that is allowed is only the palm of
>>today.
>>
>>Another option is to make rules that allow humans to use notes and to use books
>>during the game and another option is to use slower time control.
>>
>>I see no reason to decide that 2 hours/40 moves is the slowest time control in
>>human-computer game and it is possible to decide about slower time control(I
>>remember that 2.5 hours/40 moves or 2 hours/24 moves was used in the past).
>>
>>Another option is to allow both sides to take back moves but they lose time in
>>the clock for their opponent after every take back so they cannot take back
>>moves forever.
>>
>>It is going to be a fair game because the computers can also get the right to
>>take back moves(today they do not use it but if there is going to be a serious
>>game with the right to take back then I expect programmers to implement that
>>option and also to teach their program to take back moves when they need it).
>
>You have to look further than that to realize the impossibility of this (not to
>mention ridicule). I won't restate that machines don't *compete* so you are
>basically try to outrace a fancy calculator no matter how much joy and emotional
>stress that may give you. You can do the same by racing automatic motorcycles.
>*You* may be competing, but it certainly is not. It's just a machine.
>
>Still, let's suppose we handicap the hardware to something that is within human
>reach. Let's say we do this now, and set the maximum to..... 500 MHz and 128 Mb
>of Ram. We estimate then that the programs are performing at roughly 2500-2550
>Elo. The exact value is unimportant so don't start arguing it is more or less.
>Fine. So we let the machines in knowing they won't possibly do better than that
>unless the humans playing it get careless. Then there is the opening book. What
>do we do about that? If you limit it too much, players will be able to clearly
>outbook the machine, but let's suppose a number of moves is found and accepted.
>Fine.
>
>So for 5 years, the programs continue to progress in quality, always exploiting
>their limited hardware, and they play at 2650 now. So after 5 years, the
>programs are once more unacceptably strong, and talk of banning them is once
>more heard by the players, so we reduce the hardware to 400 MHz. Ah! *Now* they
>can play in our events. Why? Because we are assured they won't perform over 2550
>Elo. Our top brass still shine in comparison. Ah!...
>
>In 20 years, the hardware is only 350 MHz (software writers are running short of
>ideas to continue improving software that exploits the ever DECREASING hardware
>limits) and the machines must be custom made since no one really makes such
>absurdly slow processors anymore. Even the latest Casio wristwatch goes faster
>than that! BUT, we can STILL beat the machines. Ah!...
>
>Looks and sounds terribly silly doesn't it? That's where it would lead to. If
>you limit the hardware to not allow a performance beyond a certain point, what
>exactly are you achieving?
>
>                                           Albert

What I achieve is an improvement in the software and an interesting competition.

I think it may be interesting to know what is the worst hardware that machines
need in order to beat humans.

I expect to see in the next 10 years a commercial program that is going to beat
every player in the world and in this case the question is what is the future of
computer-human games.

I think that in this case it may be interesting to see what is the worst
hardware that machines can use and still be better than humans.

Uri



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